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Related papers: The Complexity of Guarding Terrains

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We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the…

Computational Geometry · Computer Science 2023-09-11 Christian Rieck , Christian Scheffer

$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the…

Data Structures and Algorithms · Computer Science 2024-08-09 Tim A. Hartmann , Tom Janßen

An algorithm for 3D terrain-following area coverage path planning is presented. Multiple adjacent paths are generated that are (i) locally apart from each other by a distance equal to the working width of a machinery, while (ii)…

Robotics · Computer Science 2026-03-24 Mogens Plessen

We investigate the Dispersive Art Gallery Problem with vertex guards and rectangular visibility ($r$-visibility) for a class of orthogonal polygons that reflect the properties of real-world floor plans: these office-like polygons consist of…

Computational Geometry · Computer Science 2025-06-27 Sándor P. Fekete , Kai Kobbe , Dominik Krupke , Joseph S. B. Mitchell , Christian Rieck , Christian Scheffer

We study geometric variations of the discriminating code problem. In the \emph{discrete version} of the problem, a finite set of points $P$ and a finite set of objects $S$ are given in $\mathbb{R}^d$. The objective is to choose a subset…

Computational Geometry · Computer Science 2023-06-30 Sanjana Dey , Florent Foucaud , Subhas C Nandy , Arunabha Sen

A set $S$ of vertices of a graph is a defensive alliance if, for each element of $S$, the majority of its neighbours are in $S$. We study the parameterized complexity of the Defensive Alliance problem, where the aim is to find a minimum…

Computational Complexity · Computer Science 2021-11-11 Ajinkya Gaikwad , Soumen Maity

In the General Position Subset Selection (GPSS) problem, the goal is to find the largest possible subset of a set of points such that no three of its members are collinear. If $s_{\mathrm{GPSS}}$ is the size of the optimal solution,…

Computational Geometry · Computer Science 2018-03-07 Ali Gholami Rudi

An obstacle representation of a plane graph G is V(G) together with a set of opaque polygonal obstacles such that G is the visibility graph on V(G) determined by the obstacles. We investigate the problem of computing an obstacle…

Computational Geometry · Computer Science 2011-08-15 Matthew P. Johnson , Deniz Sarioz

Consider the following toy problem. There are $m$ rectangles and $n$ points on the plane. Each rectangle $R$ is a consumer with budget $B_R$, who is interested in purchasing the cheapest item (point) inside R, given that she has enough…

Computer Science and Game Theory · Computer Science 2012-07-25 Parinya Chalermsook , Khaled Elbassioni , Danupon Nanongkai , He Sun

We show that packing axis-aligned unit squares into a simple polygon $P$ is NP-hard, even when $P$ is an orthogonal and orthogonally convex polygon with half-integer coordinates. It has been known since the early 80s that packing unit…

Computational Geometry · Computer Science 2024-04-19 Mikkel Abrahamsen , Jack Stade

A vertex set $S$ of a graph $G$ is geodetic if every vertex of $G$ lies on a shortest path between two vertices in $S$. Given a graph $G$ and $k \in \mathbb N$, the NP-hard Geodetic Set problem asks whether there is a geodetic set of size…

Data Structures and Algorithms · Computer Science 2020-10-01 Leon Kellerhals , Tomohiro Koana

We address the problem of covering a target segment $\overline{uv}$ using a finite set of guards $\mathcal{S}$ placed on a source segment $\overline{xy}$ within a simple polygon $\mathcal{P}$, assuming weak visibility between the target and…

Computational Geometry · Computer Science 2025-06-26 Arash Vaezi

The purpose of the current study is to investigate a special case of art gallery problem, namely Sculpture Garden Problem. In the said problem, for a given polygon $P$, the ultimate goal is to place the minimum number of guards to define…

Computational Geometry · Computer Science 2021-07-20 Marzieh Eskandari , Bahram Sadeghi Bigham

In this paper, we consider the Visibility Graph Recognition and Reconstruction problems in the context of terrains. Here, we are given a graph $G$ with labeled vertices $v_0, v_1, \ldots, v_{n-1}$ such that the labeling corresponds with a…

Computational Geometry · Computer Science 2020-04-03 Safwa Ameer , Matt Gibson-Lopez , Erik Krohn , Sean Soderman , Qing Wang

Suppose we are given a finite set of points $P$ in $\R^3$ and a collection of polytopes $\mathcal{T}$ that are all translates of the same polytope $T$. We consider two problems in this paper. The first is the set cover problem where we want…

Computational Geometry · Computer Science 2008-02-21 Sören Laue

We study the art gallery problem for opposing half guards: guards that can either see to their left or to their right only. We present art gallery theorems, show that the location of half guards in 2-guardable polygons is not restricted to…

Computational Geometry · Computer Science 2022-07-12 Erik Krohn , Bengt J. Nilsson , Christiane Schmidt

Given a set of objects with durations (jobs) that cover a base region, can we schedule the jobs to maximize the duration the original region remains covered? We call this problem the sensor cover problem. This problem arises in the context…

Data Structures and Algorithms · Computer Science 2007-05-23 Adam L. Buchsbaum , Alon Efrat , Shaili Jain , Suresh Venkatasubramanian , Ke Yi

The goal of Point Distance Solving Problems is to find 2D or 3D placements of points knowing distances between some pairs of points. The common guideline is to solve them by a numerical iterative method (\emph{e.g.} Newton-Raphson method).…

Computational Geometry · Computer Science 2016-07-27 Rémi Imbach , Pascal Mathis , Pascal Schreck

A standard way of justifying that a certain probabilistic property holds in a system is to provide a witnessing subsystem (also called critical subsystem) for the property. Computing minimal witnessing subsystems is NP-hard already for…

Logic in Computer Science · Computer Science 2021-08-19 Simon Jantsch , Jakob Piribauer , Christel Baier

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…

Computational Geometry · Computer Science 2015-03-20 Giovanni Viglietta
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