Related papers: Knights, spies, games and ballot sequences
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
In this paper two cryptographic methods are introduced. In the first method the presence of a certain size subgroup of persons can be checked for an action to take place. For this we use fragments of Raptor codes delivered to the group…
Cops and Robbers is a pursuit evasion game played on a graph, first introduced independently by Quilliot \cite{quilliot1978jeux} and Nowakowski and Winkler \cite{NOWAKOWSKI1983235} over four decades ago. A main interest in recent the…
We study a cooperative game in which each member of a team of $N$ players, wearing coloured hats and situated at the vertices of a cycle graph $C_N$, is guessing their own hat colour merely on the basis of observing the hats worn by their…
In this paper I present a mathematically novel approach to the Prisoner's Dilemma. I do so by first defining recursively a distinct action type, what I call 'universalizing', that I add to the original prisoner's dilemma. Such a modified…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
Transparency is often deemed critical to enable effective real-world deployment of intelligent systems. Yet the motivations for and benefits of different types of transparency can vary significantly depending on context, and objective…
A common format for sports contests involves pairwise matches between two teams, with the #1 player of team A matched against the #1 player of team B, the #2 player of team A against the #2 player of team B, and so on. This paper addresses…
A set of $2^n$ candidates is presented to a commission. At every round, each member of this commission votes by pairwise comparison, and one-half of the candidates is deleted from the tournament, the remaining ones proceeding to the next…
The paper concerns the protection of the secrecy of ballots, so that the identity of the voters cannot be matched with their vote. To achieve this we use an entangled quantum state to represent the ballots. Each ballot includes the identity…
Agents' judgment depends on perception and previous knowledge. Assuming that previous knowledge depends on perception, we can say that judgment depends on perception. So, if judgment depends on perception, can agents judge that they have…
In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…
Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…
Bribery in an election is one of the well-studied control problems in computational social choice. In this paper, we propose and study the safe bribery problem. Here the goal of the briber is to ask the bribed voters to vote in such a way…
In machine learning, the notion of multi-armed bandits refers to a class of online learning problems, in which an agent is supposed to simultaneously explore and exploit a given set of choice alternatives in the course of a sequential…
A Bayesian game is said to have nested information if the players are ordered, and each player knows the types of all players that follow her in that order. We prove that all multiplayer Bayesian games with finite actions spaces, bounded…
We emphasize the dominance in the Monty Hall problem, both in the classical scenario and its multi-door generalization. This is used to show optimality of the class of always-switching strategies for nonuniform allocation of the prize and…
The research on coalitional games has focused on how to share the reward among a coalition such that players are incentivised to collaborate together. It assumes that the (deterministic or stochastic) characteristic function is known in…
We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…
Modeling personality is a challenging problem with applications spanning computer games, virtual assistants, online shopping and education. Many techniques have been tried, ranging from neural networks to computational cognitive…