Related papers: How to Play Unique Games on Expanders
We study the problem of constructing explicit sparse graphs that exhibit strong vertex expansion. Our main result is the first two-sided construction of imbalanced unique-neighbor expanders, meaning bipartite graphs where small sets…
We study a competitive optimization version of $\alpha'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be…
To compute the hyperbolicity constant is an almost intractable problem, thus it is natural to try to bound it in terms of some parameters of the graph. Let $\mathcal{G}(g,c,n)$ be the set of graphs $G$ with girth $g(G)=g$, circumference…
The number of quantifiers needed to express first-order properties is captured by two-player combinatorial games called multi-structural (MS) games. We play these games on linear orders and strings, and introduce a technique we call…
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
We study the problem of graph clustering where the goal is to partition a graph into clusters, i.e. disjoint subsets of vertices, such that each cluster is well connected internally while sparsely connected to the rest of the graph. In…
We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…
We show how the discovery of robust scalable numerical solvers for arbitrary bounded linear operators can be automated as a Game Theory problem by reformulating the process of computing with partial information and limited resources as that…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
We study the problem of computing approximate Nash equilibria (epsilon-Nash equilibria) in normal form games, where the number of players is a small constant. We consider the approach of looking for solutions with constant support size. It…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
We show that for every $\varepsilon > 0$, the degree-$n^\varepsilon$ Sherali-Adams linear program (with $\exp(\tilde{O}(n^\varepsilon))$ variables and constraints) approximates the maximum cut problem within a factor of…
The total isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $S$ is the set of already played vertices, then a vertex can be selected only if it is adjacent to a vertex that belongs to a…
Contraction of triangles is a standard operation in the study of cubic graphs, as it reduces the order of the graph while typically preserving many of its properties. In this paper, we investigate the converse problem, wherein certain…
We propose an efficient $\epsilon$-differentially private algorithm, that given a simple {\em weighted} $n$-vertex, $m$-edge graph $G$ with a \emph{maximum unweighted} degree $\Delta(G) \leq n-1$, outputs a synthetic graph which…
Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…
Motivated by the problem of routing reliably and scalably in a graph, we introduce the notion of a splicer, the union of spanning trees of a graph. We prove that for any bounded-degree n-vertex graph, the union of two random spanning trees…
We revisit the classical question of the relationship between the diameter of a graph and its expansion properties. One direction is well understood: expander graphs exhibit essentially the lowest possible diameter. We focus on the reverse…