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We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

Combinatorics · Mathematics 2013-02-26 Felix Günther , Irina Mustata

In this paper we present efficient algorithmic solutions for several constrained resource allocation, management and discovery problems. We consider new types of resource allocation models and constraints, and we present new geometric…

Data Structures and Algorithms · Computer Science 2009-06-09 Mugurel Ionut Andreica , Madalina Ecaterina Andreica , Daniel Ardelean

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Physics students can encounter difficulties in physics problem solving as a result of failing to use knowledge that they have but do not perceive as relevant or appropriate. In previous work the authors have demonstrated that some of these…

Physics Education · Physics 2012-09-05 Thomas J. Bing , Edward F. Redish

Implementation of cognitive apprenticeship in an introductory physics lab group problem solving exercise may be mitigated by epistemic views toward physics of non-physics science majors. Quantitative pre-post data of the Force Concept…

Physics Education · Physics 2016-03-01 Andrew J. Mason , Charles A. Bertram

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…

Multiagent Systems · Computer Science 2023-05-24 Max Olan Smith , Michael P. Wellman

Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

Logic in Computer Science · Computer Science 2016-09-15 Patrick Ah-Fat , Michael Huth

The traditional approach to studying student understanding presents a question and uses the student answers to make inferences about their knowledge. However, this method does not capture the range of possible alternative ideas available to…

Physics Education · Physics 2022-06-29 Nolan K. Weinlader , Eric Kuo , Benjamin M. Rottman , Timothy J. Nokes-Malach

We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is…

Computer Science and Game Theory · Computer Science 2020-12-15 Laura Arditti , Giacomo Como , Fabio Fagnani

Recent releases of open-source research codes and solvers for numerically solving partial differential equations in Python present a great opportunity for educators to integrate these codes into the classroom in a variety of ways. The ease…

Physics Education · Physics 2020-08-27 Pavan Inguva , Vijesh J. Bhute , Thomas N. H. Cheng , Pierre J. Walker

In this article we present logarithmic methods for solving first order and second order ordinary differential equations. The essence of the method is that we apply the basic properties derivatives and logarithms to reduce the number of…

General Mathematics · Mathematics 2023-01-05 Artem Ponomarenko

In this article, we start with a two-player game that models communication under adverse circumstances in everyday life and study it from the perspective of a modal logic of graphs, where links can be deleted locally according to…

Logic in Computer Science · Computer Science 2019-03-06 Dazhu Li

This article introduces a pedagogical method for {\it solving combinatorial problems} that frequently involve structures that are unfamiliar or less familiar. Indeed, an indirect method has been proposed in order to evade any possible…

History and Overview · Mathematics 2023-02-21 Margarita Shevtsova , Alexei Kanel-Belov , Mehdi Golafshan

In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the…

Computer Science and Game Theory · Computer Science 2015-03-17 Ozan Candogan , Ishai Menache , Asuman Ozdaglar , Pablo A. Parrilo

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

Computer Science and Game Theory · Computer Science 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel

The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

The resources framework emphasizes the potential productivity of student intuitions for constructing a canonical understanding of physics. It models learning as the progressive coordination and refinement of these resources. Yet, there is a…

Physics Education · Physics 2019-09-05 Eric Kuo , Nolan K. Weinlader , Benjamin M. Rottman , Timothy J. Nokes-Malach

Multiphysics problems involving two or more coupled physical phenomena are ubiquitous in science and engineering. This work develops a new partitioned exponential approach for the time integration of multiphysics problems. After a possible…

Numerical Analysis · Mathematics 2019-09-09 Mahesh Narayanamurthi , Adrian Sandu

This work wishes to support various mathematical issues concerning the iterative methods with the help of new programming languages. We consider a way to show how problems in math have an answer by using different academic resources and…

Mathematical Software · Computer Science 2009-05-29 Claudiu Chirilov

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson