Related papers: A Better Way to Deal the Cards
Inspired by a common technique for shuffling a deck of cards on a table without riffling, we continue the study of a prequel paper on the pile shuffle and its capabilities as a sorting device. We study two sort feasibility problems of…
This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…
The best known lower and upper bounds on the mixing time for the random-to-random insertions shuffle are $(1/2-o(1))n\log n$ and $(2+o(1))n\log n$. A long standing open problem is to prove that the mixing time exhibits a cutoff. In…
In the cyclic-to-random shuffle, we are given n cards arranged in a circle. At step k, we exchange the k'th card along the circle with a uniformly chosen random card. The problem of determining the mixing time of the cyclic-to-random…
Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can affect the game experience depending on when it occurs in a…
The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…
Suppose some cleverness score parameter is sufficiently interesting to be defined and then measured, perhaps for different strata of specialists or for the broader population. Such phenomena could have Gaussian distributions, when it comes…
We identify a new type of paradoxical behavior in dice, where the sum of independent rolls produces a deceptive sequence of dominance relations. We call these ``anti-inductive dice". Consider a game with two players and two non-identical…
The game of Hex has two players who take turns placing stones of their respective colors on the hexagons of a rhombus-shaped hexagonal grid. Black wins by completing a crossing between two opposite edges, while White wins by completing a…
This paper looks into the gain or loss from rolling a fair die multiple times and choosing the highest or lowest number as the outcome over rolling the die just once. Specifically, this paper gives a general formula for the expected value…
In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…
Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…
Consider shuffling a deck of $n$ cards, labeled $1$ through $n$, as follows: at each time step, pick one card uniformly with your right hand and another card, independently and uniformly with your left hand; then swap the cards. How long…
In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…
A gambler walks into a hypothetical fair casino with a very real dollar bill, but by the time he leaves he's exchanged the dollar for a random amount of money. What is lost in the process? It may be that the gambler walks out at the end of…
Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate intricate system. Tuning over 2000 cards to generate the…
Consider the interchange process on a connected graph $G=(V,E)$ on $n$ vertices. I.e.\ shuffle a deck of cards by first placing one card at each vertex of $G$ in a fixed order and then at each tick of the clock, picking an edge uniformly at…
In this paper, we study the biased random transposition shuffle, a natural generalization of the classical random transposition shuffle studied by Diaconis and Shahshahani. We diagonalize the transition matrix of the shuffle and use these…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information…