Related papers: A Better Way to Deal the Cards
Various social dilemma games that follow different strategy updating rules have been studied on many networks.The reported results span the entire spectrum, from significantly boosting,to marginally affecting,to seriously decreasing the…
We consider a family of card shuffles of $n$ cards in which the allowed moves involve transpositions corresponding to the Jucys--Murphy elements of the symmetric group $\{S_m\}_{m \leq n}$. We determine the eigenvalues of the corresponding…
We study chaotic properties of eigenstates depending on the degree of complexity in boundaries of a 2D periodic billiard. Main attention is paid to the situation when the motion of a classical particle is strongly chaotic. Our approach…
The fluidic pinball has been recently proposed as an attractive and effective flow configuration for exploring machine learning fluid flow control. In this contribution, we focus on the route to chaos in this system without actuation, as…
Magic: the Gathering is a popular and famously complicated card game about magical combat. Recently, several authors including Chatterjee and Ibsen-Jensen (2016) and Churchill, Biderman, and Herrick (2019) have investigated the…
We consider the following one-player game called Dundee. We are given a deck consisting of s_i cards of Value i, where i=1,...,v, and an integer m\le s_1+...+s_v. There are m rounds. In each round, the player names a number between 1 and v…
The random transposition shuffle on repeated cards induces a Markov chain on the quotient space of arrangements with multiplicities, and is equivalent to the many-urn mean-field Bernoulli-Laplace model introduced by Scarabotti. Writing…
The classic Rock-Paper-Scissors game of size 3 and its extension, Rock-Paper-Scissors-Lizard-Spock, are modeled by directed graphs called tournaments. They can be further extended to any odd size. The extended games are regular tournaments…
We present a Monte Carlo simulation study of the Bhikar-Sawkar card game, a non-deterministic game structurally similar to the classic Beggar-My-Neighbour, which is fully deterministic. Although both games share a common setup, key…
The aim of this paper is to solve the "gift exchange" problem: you are one of n players, and there are n wrapped gifts on display; when your turn comes, you can either choose any of the remaining wrapped gifts, or you can "steal" a gift…
Three different quantum cards which are non-orthogonal quantum bits are sent to two different players, Alice and Bob, randomly. Alice receives one of the three cards, and Bob receives the remaining two cards. We find that Bob could know…
We present a method for numerically obtaining the positions, widths and wavefunctions of resonance states in a two dimensional billiard connected to a waveguide. For a rectangular billiard, we study the dynamics of three resonance poles…
We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…
The draw of some knockout tournaments requires finding a perfect matching in a balanced bipartite graph. The problem becomes challenging with draw constraints: the two draw procedures used in sports are known to be non-uniformly distributed…
The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…
Since the seminal work of Sinai one studies chaotic properties of planar billiards tables. Among them is the study of decay of correlations for these tables. There are examples in the literature of tables with exponential and even…
The Dependent Chip Model (DCM) is proposed as an alternative to the Independent Chip Model (ICM) usually employed in poker tournament negotiations. DCM constitutes a recursive exploration of a multiplayer Texas hold'em poker game tree…
In the top to random shuffle, the first a cards are removed from a deck of n cards 12 \cdots n and then inserted back into the deck. This action can be studied by treating the top to random shuffle as an element B_a, which we define…
In this paper, we calculate a basic strategy for several variations of a simplified version of Blackjack. In short, for these variants the player has only the two options of hit or stand, and they may only make either decision once. Other…
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…