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Euclid is a well known two-player impartial combinatorial game. A position in Euclid is a pair of positive integers and the players move alternately by subtracting a positive integer multiple of one of the integers from the other integer…

Combinatorics · Mathematics 2012-02-22 Grant Cairns , Nhan Bao Ho

The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages,…

Optimization and Control · Mathematics 2025-05-23 Andrew Flatz , Michael C. Loper , Lezlie Weyer

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

Logic in Computer Science · Computer Science 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

The radius-$r$ splitter game is played on a graph $G$ between two players: Splitter and Connector. In each round, Connector selects a vertex $v$, and the current game arena is restricted to the radius-$r$ neighborhood of $v$. Then Splitter…

Logic in Computer Science · Computer Science 2026-04-28 Janne Fuchser , Nikolas Mählmann , Sebastian Siebertz

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

Probability · Mathematics 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis

We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…

Combinatorics · Mathematics 2009-04-06 Elise Janvresse , Steve Kalikow , Thierry De La Rue

This paper analyzes Shinohara Rock-Paper-Scissors (RPS), a variant of the classic RPS game introduced by board game designer Yoshiteru Shinohara. Players compete against a host who always plays rock, so players choose either rock or paper.…

Theoretical Economics · Economics 2025-08-18 Takashi Ui

We analyze a game introduced by Andy Niedermaier, where $p$ players take turns throwing a dart at a dartboard. A player is eliminated unless his dart lands closer to the center than all previously thrown darts, in which case he goes to the…

Combinatorics · Mathematics 2022-09-09 Sergi Elizalde

We introduce a topological combinatorial game called the Link Smoothing Game. The game is played on the shadow of a link diagram and legal moves consist of smoothing precrossings. One player's goal is to keep the diagram connected while the…

Combinatorics · Mathematics 2012-08-15 Allison Henrich , Inga Johnson

The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…

Combinatorics · Mathematics 2022-01-25 Bianca Gouthier , Daniele Gouthier

We propose the ``Competing Salesmen Problem'' (CSP), a 2-player competitive version of the classical Traveling Salesman Problem. This problem arises when considering two competing salesmen instead of just one. The concern for a shortest…

Computational Complexity · Computer Science 2007-05-23 Sandor P. Fekete , Rudolf Fleischer , Aviezri Fraenkel , Matthias Schmitt

The relationship between topology and dynamics of complex systems has motivated continuing interest from the scientific community. In the present work, we address this interesting topic from the perspective of simple games, involving two…

Social and Information Networks · Computer Science 2024-06-25 Alexandre Benatti , Luciano da F. Costa

Peg solitaire is classically a one-player game played on a grid board containing pegs. The goal of the game is to have a single peg remaining on the board by sequentially jumping with a peg over an adjacent peg onto an empty cell while…

Combinatorics · Mathematics 2022-12-07 Valentino Vito

We consider a game in which a blindfolded player attempts to set $n$ counters lying on the vertices of a rotating regular $n$-gon table simultaneously to $0$. When the counters count$\pmod{m}$ we simplify the argument of Bar Yehuda, Etzion,…

Combinatorics · Mathematics 2024-03-01 Samuel Korsky

The game of Spot it(R) is based on an order 7 finite projective plane. This article presents a solitaire challenge: extract an order 7 affine plane and arrange those 49 cards into a square such that the symmetries of the affine and…

History and Overview · Mathematics 2013-01-30 Donna A. Dietz

We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A $p$-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating…

Combinatorics · Mathematics 2014-08-26 Asaf Ferber , Michael Krivelevich , Gal Kronenberg

Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…

Combinatorics · Mathematics 2014-06-12 Dieter Mitsche , Pawel Pralat

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn
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