Related papers: Planar Visibility Counting
We present efficient data structures for approximate nearest neighbor searching and approximate 2-point shortest path queries in a two-dimensional polygonal domain $P$ with $n$ vertices. Our goal is to store a dynamic set of $m$ point sites…
A mode of a multiset $S$ is an element $a \in S$ of maximum multiplicity; that is, $a$ occurs at least as frequently as any other element in $S$. Given a list $A[1:n]$ of $n$ items, we consider the problem of constructing a data structure…
We show that the VC-dimension of a graph can be computed in time $n^{\log d+1} d^{O(d)}$, where $d$ is the degeneracy of the input graph. The core idea of our algorithm is a data structure to efficiently query the number of vertices that…
We present space-efficient algorithms for computing cut vertices in a given graph with $n$ vertices and $m$ edges in linear time using $O(n+\min\{m,n\log \log n\})$ bits. With the same time and using $O(n+m)$ bits, we can compute the…
The increased availability of data in recent years has led several authors to ask whether it is possible to use data as a {\em computational} resource. That is, if more data is available, beyond the sample complexity limit, is it possible…
We present an O(mn^2) algorithm for linear programming over the real numbers with n primal and m dual variables through deciding the support set a of an optimal solution. Let z and e be two 2(n+m)-tuples with z representing the primal, dual…
A lattice is a partially-ordered set in which every pair of elements has a unique meet (greatest lower bound) and join (least upper bound). We present new data structures for lattices that are simple, efficient, and nearly optimal in terms…
Generative reconstruction methods compute the 3D configuration (such as pose and/or geometry) of a shape by optimizing the overlap of the projected 3D shape model with images. Proper handling of occlusions is a big challenge, since the…
We consider distance queries in vertex-labeled planar graphs. For any fixed $0 < \epsilon \leq 1/2$ we show how to preprocess a directed planar graph with vertex labels and arc lengths into a data structure that answers queries of the…
We consider the following problem: Preprocess a set $\mathcal{S}$ of $n$ axis-parallel boxes in $\mathbb{R}^d$ so that given a query of an axis-parallel box in $\mathbb{R}^d$, the pairs of boxes of $\mathcal{S}$ whose intersection…
Structural learning, a method to estimate the parameters for discrete energy minimization, has been proven to be effective in solving computer vision problems, especially in 3D scene parsing. As the complexity of the models increases,…
We study space and time efficient quantum algorithms for two graph problems -- deciding whether an $n$-vertex graph is a forest, and whether it is bipartite. Via a reduction to the s-t connectivity problem, we describe quantum algorithms…
We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…
We study the following problem: preprocess a set O of objects into a data structure that allows us to efficiently report all pairs of objects from O that intersect inside an axis-aligned query range Q. We present data structures of size…
We present new data structures for approximately counting the number of points in orthogonal range. There is a deterministic linear space data structure that supports updates in O(1) time and approximates the number of elements in a 1-D…
The skyline of a set of points in the plane is the subset of maximal points, where a point $(x,y)$ is maximal if no other point $(x',y')$ satisfies $x'\ge x$ and $y'\ge Y$. We consider the problem of preprocessing a set $P$ of $n$ points…
Space efficient algorithms play a central role in dealing with large amount of data. In such settings, one would like to analyse the large data using small amount of "working space". One of the key steps in many algorithms for analysing…
3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous…
A new alternative method to approximate the Visibility Graph (VG) of a time series has been introduced here. It exploits the fact that most of the nodes in the resulting network are not connected to those that are far away from them. This…
We present the first optimal randomized algorithm for constructing the order-$k$ Voronoi diagram of $n$ points in two dimensions. The expected running time is $O(n\log n + nk)$, which improves the previous, two-decades-old result of Ramos…