Related papers: Play Ground for Victor's Magic Squares
In this article, we provide a summary of the results presented in the previous two papers of the authors and in the second author's Master thesis, which concern pure cactus groups and configuration spaces of points on the circle.
In this short paper we show that with a small change of the common ruler and compass construction of the regular pentadecagon, we can produce more regular polygons
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…
I present a new "Pairs of Squares" rendering of the Periodic Table. It takes advantage of the number of orbitals at each Madelung energy level being a whole square. This makes the table very uniform and intuitive in contrast with its…
In this paper, we propose new generalizations of amicable numbers. We also give examples and prove properties of these new concepts.
The aim of this note is threefold: first, to present a few relevant facts about the way in which the technique of enriching contractive mappings was introduced; secondly, to expose the main contributions in the area of enriched mappings…
We provide an example of Cherry flow (i.e. smooth flow on the $2$-dimensional torus with a sink and a saddle) having quasi-minimal set which is an attractor. The first return map for such a flow, constructed also in the paper, is a smooth…
In this paper, we discuss the basic properties of Alexandroff spaces. Several examples of Alexandroff spaces are given. We show how to construct new Alexandroff spaces from given ones. Finally, two invariants for compact Alexandroff spaces…
We give a brief introduction to some of the recent works on finding geometric structures on triangulated surfaces using variational principles.
We consider rotating wormhole solutions supported by a complex phantom scalar field with a quartic self-interaction, where the phantom field induces the rotation of the spacetime. The solutions are regular and asymptotically flat. A subset…
This article present a new, direct and simple formula for constructing Mignotte sequences.
This note is developing, and we will include many additions in the near future. Our purpose here is to highlight that there is plenty of space for a topological development of the Fermat Real Line.
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…
We encounter mathematical problems in various forms in our lives, thus making mathematical thinking an important human ability. In this paper, we present Bublz!, a simple, click-driven game for children to engage in and develop mathematical…
Some topics from recent progresses in lattice QCD are reviewed.
In this paper, we consider new components of the key space of the Moduli space of minimal surfaces in flat 4-tori and calculate their dimensions. Moreover, we construct an example of minimal surfaces in 4-tori and obtain an element of the…
In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…
We describe how to construct and enumerate Magic squares, Franklin squares, Magic cubes, and Magic graphs as lattice points inside polyhedral cones using techniques from Algebraic Combinatorics. The main tools of our methods are the Hilbert…
This work is a continuation of [1]. As in the previous article, here we will describe some interesting ideas and a lot of new theorems in plane geometry related to them.