Related papers: Play Ground for Victor's Magic Squares
A simple and general formulation of the quantum game theory is presented, accommodating all possible strategies in the Hilbert space for the first time. The theory is solvable for the two strategy quantum game, which is shown to be…
Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…
By some new recursive algorithms, in this paper, we will give some improvements on Waring's problem.
Jigsaw puzzle solving requires the rearrangement of unordered pieces into their original pose in order to reconstruct a coherent whole, often an image, and is known to be an intractable problem. While the possible impact of automatic puzzle…
We discuss some old common knowledge puzzles and introduce a lot of new common knowledge puzzles.
In this paper, we introduce round and sleek topological spaces and study their properties.
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
This paper extends the work started in 2002 by Demaine, Demaine and Verill (DDV) on coin-moving puzzles. These puzzles have a long history in the recreational literature, but were first systematically analyzed by DDV, who gave a full…
A new construction, with more visible canonical features, of a qKdV equation in a q-Virasoro context is exhibited.
Let $D$ be a square-free integer. Under certain conditions on $D$, we characterize non-constant arithmetic progressions of squares over quadratic extensions of $\mathbb{Q}(\sqrt{D})$.
The present article studies combinatorial tilings of Euclidean or spherical spaces by polytopes, serving two main purposes: first, to survey some of the main developments in combinatorial space tiling; and second, to highlight some new and…
In this paper, we present a board game: Square War. The game definition of Square War is similar to the classic Chinese board game Go. Then we propose a mathematical problem of the game Square War. Finally, we show that the problem can be…
The paper presents a simple and concise proof of correctness of the magic transformation. We believe it may provide a useful example of formal reasoning about logic programs. The correctness property concerns the declarative semantics. The…
We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disadvantage of having…
We survay some nice result concerning the irrationals with a metric space point of view.Here is ofcourse nothing new may be or an expert in this field.
This is primarily an expository piece and the first sentence of the introduction pretty much sums it up: This article is aimed at people who already know what mixed Hodge structures are and what they are good for, but who are not sure how…
We give an elementary proof of a recent result by Fishman, Kleinbock, Merrill and Simmons about rational points on quadratic surfaces.
The soft topological spaces and some their related concepts have stud- ied in [7]. In this paper, we introduce and study the notions of soft connected topological spaces after a review of preliminary definitions.
This article discusses some important applications of the quadratic function with the aim of highlighting the importance of cuadr\'aticas.- forms are also intended to show how a simple function covers virtually all areas of knowledge are…
We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…