Related papers: Play Ground for Victor's Magic Squares
This paper, written in relation to the Current Developments in Mathematics 2012 Conference, discusses the recent papers on perfectoid spaces. Apart from giving an introduction to their content, it includes some open questions, as well as…
We present a, hopefully, elementary mathematical treatment of the computational aspects of congruent numbers, such that an amateur could understand the problem and perform their own calculations.
We construct embedded closed minimal surfaces in the round three-sphere, resembling two parallel copies of the Clifford torus, joined by m^2 small catenoidal bridges symmetrically arranged along a square lattice of points on the torus.
In this paper we have produced different kinds of bimagic squares based on bimagic squares of order 8x8, 16x16, 25x25, 49x49, etc. A different technique is applied to produce bimagic square of order 16x16, 25x25, 49x49, etc. The bimagic…
We study a generalization of the Mermin-Peres magic square game to arbitrary rectangular dimensions. After exhibiting some general properties, these rectangular games are fully characterized in terms of their optimal win probabilities for…
We introduce the class of piecewise convex transformations, and study their complexity. We apply the results to the complexity of polygonal billiards on surfaces of constant curvature.
Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…
Covering space theory is used to construct new examples of buildings.
In this article we explore some finer properties of equi-areal mirrors and introduce techniques for developing new mirror surfaces that simultaneously minimize angular and areal distortion.
These are some informal notes concerning topological vector spaces, with a brief overview of background material and basic notions, and emphasis on examples related to classical analysis.
In this work, we offer a historical stroll through the vast topic of binary quadratic forms. We begin with a quick review of their history and then an overview of contemporary algebraic developments on the subject.
A new construction of naturally reductive spaces is presented. This construction gives a large amount of new families of naturally reductive spaces. First the infinitesimal models of the new naturally reductive spaces are constructed. A…
Based on a previous generalization by the author of Latin squares to Latin boards, this paper generalizes partial Latin squares and related objects like partial Latin squares, completable partial Latin squares and Latin square puzzles. The…
This paper provides a new version of matrix semi-tensor product method based on adjacent transpositions to test symmetric games. The advantage of using adjacent transpositions lies in the great simplification of analysis of symmetric games.…
We give a simple human-playable winning strategy for the second player in the game of Sim.
Latin squares are interesting combinatorial objects with many applications. When working with Latin squares, one is sometimes led to deal with partial Latin squares, a generalization of Latin squares. One of the problems regarding partial…
A way to add an extra dimension is briefly discussed.
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
We review a known method of compounding two magic square matrices of order m and n with the all-ones matrix to form two magic square matrices of order mn. We show that these compounded matrices commute. Simple formulas are derived for their…
In this paper we study reusable magic states. These states are a special subset of the standard magic states. Once distilled, reusable magic states can be used, repeatedly, to apply some unitary U. Given this property, reusable magic states…