Related papers: Avatar Mobility in Networked Virtual Environments:…
The necessity of supporting more and more social interaction (and not only the mere information sharing) in online environments is the disruptive force upon which phenomena ascribed to the Web2.0 paradigm continuously bud. People…
We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation…
Realistic modeling of vehicular mobility has been particularly challenging due to a lack of large libraries of measurements in the research community. In this paper we introduce a novel method for large-scale monitoring, analysis, and…
Avatar embodiment experiences have the potential to enhance human capabilities by extending human senses, body, and mind. This study investigates social acceptance of robotic and virtual avatars as enablers of capability enhancement in six…
Rapidly developing technologies are realizing a 3D telepresence, in which geographically separated users can interact with each other through their virtual avatars. In this paper, we present novel methods to determine the avatar's position…
The Metaverse is redefining digital interactions by merging physical, virtual, and social dimensions, yet its effects on social networking remain largely unexplored. This work examines the role of independent avatars (autonomous digital…
The animation of realistic virtual avatars in crowd scenarios is an important element of immersive virtual environments. However, achieving this realism requires attention to multiple factors, such as their visual appearance and motion…
People leverage avatars to communicate nonverbal behaviors in immersive virtual reality (VR), like interpersonal distance [2, 6] and virtual touch [5]. However, violations of appropriate physical distancing and unsolicited intimate touching…
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in…
There are many reasons for utilising 3D animation and virtual reality in sexuality research. Apart from providing a mean with which to (re)experience certain situations there are four main advantages: a) bespoke animated stimuli can be…
The usage of virtual avatars in healthcare applications has become widely popular; however, certain critical aspects, such as social distancing and avatar size, remain insufficiently explored. This research investigates user experience and…
This paper discusses the necessary considerations and adjustments that allow a recently proposed avatar system architecture to be used with different robotic avatar morphologies (both wheeled and legged robots with various types of hands…
The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…
Presented data contains the record of five spreading campaigns that occurred in a virtual world platform. Users distributed avatars between each other during the campaigns. The processes varied in time and range and were either incentivized…
The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…
We present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is…
Motion and interaction of social insects (such as ants) have been studied by many researchers to understand the clustering mechanism. Most studies in the field of ant behavior have only focused on indoor environments, while outdoor…
The mental models that humans form of other agents---encapsulating human beliefs about agent goals, intentions, capabilities, and more---create an underlying basis for interaction. These mental models have the potential to affect both the…
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track a few body parts…
This study is the first to explore the interplay between haptic interaction and avatar representation in Shared Virtual Environments (SVEs). Specifically, how these factors shape users' sense of social presence during dyadic collaborations,…