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Related papers: Malicious Bayesian Congestion Games

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We propose a new class of games, called Multi-Games (MG), in which a given number of players play a fixed number of basic games simultaneously. In each round of the MG, each player will have a specific set of weights, one for each basic…

Computer Science and Game Theory · Computer Science 2012-06-27 Abbas Edalat , Ali Ghoroghi , Georgios Sakellariou

We prove the existence of Bayesian Nash Equilibrium (BNE) of general-sum Bayesian games with continuous types and finite actions under the conditions that the utility functions and the prior type distributions are continuous concerning the…

Computer Science and Game Theory · Computer Science 2021-02-25 Linan Huang , Quanyan Zhu

This article studies the value of information in route choice decisions when a fraction of players have access to high accuracy information about traffic incidents relative to others. To model such environments, we introduce a Bayesian…

Computer Science and Game Theory · Computer Science 2016-03-30 Jeffrey Liu , Saurabh Amin , Galina Schwartz

In resource buying games a set of players jointly buys a subset of a finite resource set E (e.g., machines, edges, or nodes in a digraph). The cost of a resource e depends on the number (or load) of players using e, and has to be paid…

Computer Science and Game Theory · Computer Science 2012-04-19 Tobias Harks , Britta Peis

We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…

Computer Science and Game Theory · Computer Science 2016-07-29 Alberto Del Pia , Michael Ferris , Carla Michini

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

Computer Science and Game Theory · Computer Science 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

We show that standard Bayesian games cannot represent the full spectrum of belief-dependent preferences. However, by introducing a fundamental distinction between intended and actual strategies, we remove this limitation. We define Bayesian…

Computer Science and Game Theory · Computer Science 2016-06-27 Adam Bjorndahl , Joseph Y. Halpern , Rafael Pass

The use of game theoretic models has been quite successful in describing various cooperative and non-cooperative optimization problems in networks and other domains of computer systems. In this paper, we study an application of game…

Networking and Internet Architecture · Computer Science 2013-05-16 Sandip Chakraborty , Soumyadip Majumder , Diganta Goswami

The minority game is a simple congestion game in which the players' main goal is to choose among two options the one that is adopted by the smallest number of players. We characterize the set of Nash equilibria and the limiting behavior of…

Physics and Society · Physics 2007-08-28 Willemien Kets , Mark Voorneveld

We introduce a general representation of large-population games in which each player s influence ON the others IS centralized AND limited, but may otherwise be arbitrary.This representation significantly generalizes the class known AS…

Computer Science and Game Theory · Computer Science 2013-01-07 Michael Kearns , Yishay Mansour

Inspired by the path coordination problem arising from robo-taxis, warehouse management, and mixed-vehicle routing problems, we model a group of heterogeneous players responding to stochastic demands as a congestion game under Markov…

Multiagent Systems · Computer Science 2022-07-06 Sarah H. Q. Li , Dan Calderone , Behcet Acikmese

Congestion games are attractive because they can model many concrete situations where some competing entities interact through the use of some shared resources, and also because they always admit pure Nash equilibria which correspond to the…

Computer Science and Game Theory · Computer Science 2024-08-22 Vittorio Bilò , Angelo Fanelli , Laurent Gourvès , Christos Tsoufis , Cosimo Vinci

Bayesian game is a strategic decision-making model where each player's type parameter characterizing its own objective is private information: each player knows its own type but not its rivals' types, and Bayesian Nash equilibrium (BNE) is…

Optimization and Control · Mathematics 2025-01-22 Yuan Tao , Huifu Xu

Studying games in the complete information model makes them analytically tractable. However, large $n$ player interactions are more realistically modeled as games of incomplete information, where players may know little to nothing about the…

Computer Science and Game Theory · Computer Science 2015-12-11 Ryan Rogers , Aaron Roth

This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of…

Computer Science and Game Theory · Computer Science 2022-03-04 Joran van den Bosse , Marc Uetz , Matthias Walter

Computing an equilibrium in congestion games can be challenging when the number of players is large. Yet, it is a problem to be addressed in practice, for instance to forecast the state of the system and be able to control it. In this work,…

Computer Science and Game Theory · Computer Science 2018-10-04 Cheng Wan , Paulin Jacquot , Olivier Beaude , Nadia Oudjane

Classical results of Decision Theory, and its extension to a multi-agent setting: Game Theory, operate only at the associative level of information; this is, classical decision makers only take into account probabilities of events; we go…

Computer Science and Game Theory · Computer Science 2019-10-16 Mauricio Gonzalez-Soto , Luis E. Sucar , Hugo J. Escalante

We introduce a novel framework to model limited lookahead in congestion games. Intuitively, the players enter the game sequentially and choose an optimal action under the assumption that the $k-1$ subsequent players play subgame-perfectly.…

Computer Science and Game Theory · Computer Science 2018-04-20 Carla Groenland , Guido Schäfer

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

Computer Science and Game Theory · Computer Science 2015-05-18 Rajgopal Kannan , Costas Busch

We study natural improvement dynamics in weighted congestion games with polynomial latencies of maximum degree $d\geq 1$. We focus on two problems regarding the existence and efficiency of approximate pure Nash equilibria, with a reasonable…

Computer Science and Game Theory · Computer Science 2020-11-09 Ioannis Caragiannis , Angelo Fanelli