Related papers: SimDialog: A visual game dialog editor
Dialogue systems have many applications such as customer support or question answering. Typically they have been limited to shallow single turn interactions. However more advanced applications such as career coaching or planning a trip…
This paper presents an end-to-end pipeline for generating character-specific, emotion-aware speech from comics. The proposed system takes full comic volumes as input and produces speech aligned with each character's dialogue and emotional…
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…
Many professional services are provided through text and voice systems, from voice calls over the internet to messaging and emails. There is a growing need for both individuals and organizations to understand these online conversations…
Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a…
Simulation is an invaluable tool for developing and evaluating controllers for self-driving cars. Current simulation frameworks are driven by highly-specialist domain specific languages, and so a natural language interface would greatly…
Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…
Medical dialogue systems have attracted significant attention for their potential to act as medical assistants. Enabling these medical systems to emulate clinicians' diagnostic reasoning process has been the long-standing research focus.…
The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
Narrative visualization is a powerful communicative tool that can take on various formats such as interactive articles, slideshows, and data videos. These formats each have their strengths and weaknesses, but existing authoring tools only…
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and…
We propose AutoLegend to generate interactive visualization legends using online learning with user feedback. AutoLegend accurately extracts symbols and channels from visualizations and then generates quality legends. AutoLegend enables a…
We introduce Affective Visual Dialog, an emotion explanation and reasoning task as a testbed for research on understanding the formation of emotions in visually grounded conversations. The task involves three skills: (1) Dialog-based…
This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…
Knowledge graphs are often visualized using node-link diagrams that reveal relationships and structure. In many applications using graphs, it is desirable to allow users to edit graphs to ensure data accuracy or provides updates. Commonly…
Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…
We describe a tool to create, edit, visualise and compute with interaction nets - a form of graph rewriting systems. The editor, called GraphPaper, allows users to create and edit graphs and their transformation rules using an intuitive…
A KRM-based dialogue management (DM) is proposed using to implement human-computer dialogue system in complex scenarios. KRM-based DM has a well description ability and it can ensure the logic of the dialogue process. Then a complex…
The target of this paper is to present an industry-ready prototype software for general game playing. This software can also be used as the central element for experimental economics research, interfacing of game-theoretic libraries,…