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Related papers: Augmenting Actual Life Through MUVEs

200 papers

Digitalization and virtualization are extremely active and important approaches in a large scope of activities (marketing, selling, enterprise management, logistics). Tourism management is also highly concerned by this evolution. In this…

Human-Computer Interaction · Computer Science 2024-11-11 Bertrand David , René Chalon

Quantum computing is a rapidly developing field in the second wave of quantum development, with the potential to revolutionize a wide range of industries and fields of study. As the capabilities of quantum computers continue to advance,…

Physics and Society · Physics 2023-03-10 Astrid Bötticher , Zeki C. Seskir , Johannes Ruhland

Multiphysics phenomena, the coupling effects involving different aspects of physics laws, are pervasive in the real world and can often be encountered when performing everyday household tasks. Intelligent agents which seek to assist or…

Robotics · Computer Science 2023-05-16 Haoyuan Fu , Wenqiang Xu , Ruolin Ye , Han Xue , Zhenjun Yu , Tutian Tang , Yutong Li , Wenxin Du , Jieyi Zhang , Cewu Lu

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

Human-Computer Interaction · Computer Science 2025-04-15 Michael Yin , Robert Xiao

Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a…

Human-Computer Interaction · Computer Science 2024-09-10 Katja Krug , Julián Méndez , Weizhou Luo , Raimund Dachselt

Online communities are increasingly becoming a venue for socializing, engaging in politics, and conducting business. Ironically, the same enabling social media technology is encroaching into everyday life and reconfiguring relations of…

Computers and Society · Computer Science 2016-05-26 Geri Harris , Babak Abedin

The accelerated path of technological development, particularly at the interface between hardware and biology has been suggested as evidence for future major technological breakthroughs associated to our potential to overcome biological…

Neurons and Cognition · Quantitative Biology 2017-05-18 Ricard Sole

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…

Computers and Society · Computer Science 2021-10-01 Georgios Pappas , Joshua E. Siegel , Jacob Rutkowski , Andrea Schaaf

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

From fake social media accounts and generative artificial intelligence chatbots to trading algorithms and self-driving vehicles, robots, bots and algorithms are proliferating and permeating our communication channels, social interactions,…

Social and Information Networks · Computer Science 2025-05-02 Milena Tsvetkova , Taha Yasseri , Niccolo Pescetelli , Tobias Werner

Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction…

Adaptation and Self-Organizing Systems · Physics 2014-01-17 Tom Froese , Hiroyuki Iizuka , Takashi Ikegami

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…

Human-Computer Interaction · Computer Science 2024-03-18 Tanja Kojić , Maurizio Vergari , Marco Podratz , Sebastian Möller , Jan-Niklas Voigt-Antons

In virtual reality environments, the alignment of perceptual modalities is crucial for immersion and presence. In the AR domain, it is difficult to create such alignments because elements in the physical world are often beyond the user's…

Human-Computer Interaction · Computer Science 2026-05-18 Jan Henry Belz

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

There has been on-going philosophical debate on whether artificial life models, also known as digital organisms, are truly alive. The main difficulty appears to be finding an encompassing and definite definition of life. By examining…

Neural and Evolutionary Computing · Computer Science 2023-02-22 Yong Zher Koh , Maurice HT Ling

As we move through cities in our daily lives, we are in a constant state of transformation of the spaces around us. The form and essence of urban space directly affects people's behavior, describing in their perception what is possible or…

Computers and Society · Computer Science 2015-03-13 Salvatore Iaconesi , Oriana Persico

When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual…

Human-Computer Interaction · Computer Science 2021-05-05 Robbe Cools , Jihae Han , Adalberto L. Simeone

Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…

Graphics · Computer Science 2017-05-23 Paul Hockett , Tim Ingleby

"Cultural Windows" is a research initiative designed to enrich cross-cultural understanding through immersive extended reality (XR) experiences. This project proposes a workflow for deploying AR and VR platforms, allowing users to explore…

Human-Computer Interaction · Computer Science 2024-08-22 Hessam Djavaherpour , Pierre Dragicevic , Yvonne Jansen
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