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Related papers: Augmenting Actual Life Through MUVEs

200 papers

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

A digital twin can be defined as an adaptive model of a complex physical system. Recent advances in computational pipelines, multiphysics solvers, artificial intelligence, big data cybernetics, data processing and management tools bring the…

Signal Processing · Electrical Eng. & Systems 2019-10-07 Adil Rasheed , Omer San , Trond Kvamsdal

Online communities have increased in size and importance dramatically over the last decade. The fact that many communities are online means that it is possible to extract information about these communities and the connections between their…

Social and Information Networks · Computer Science 2013-07-24 Jonathan P. Bowen

The Metaverse depicts a parallel digitalized world where virtuality and reality are fused. It has economic and social systems like those in the real world and provides intelligent services and applications. In this paper, we introduce the…

Computers and Society · Computer Science 2022-11-14 Feifei Shi , Huansheng Ning , Xiaohong Zhang , Rongyang Li , Qiaohui Tian , Shiming Zhang , Yuanyuan Zheng , Yudong Guo , Mahmoud Daneshmand

Remote collaboration systems have become increasingly important in today's society, especially during times where physical distancing is advised. Industry, research and individuals face the challenging task of collaborating and networking…

Human-Computer Interaction · Computer Science 2021-02-12 Alexander Schäfer , Gerd Reis , Didier Stricker

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

Human-Computer Interaction · Computer Science 2017-03-28 Tommy Nilsson

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

Human-Computer Interaction · Computer Science 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze

The metaverse is expected to be the next major evolution phase of the internet. The metaverse will have an impact on human society, production, and life. In this work, we analyze the current trends and challenges that building such a…

Computers and Society · Computer Science 2022-04-05 Carlos Bermejo Fernandez , Pan Hui

Wearable Augmented Reality (AR) is increasingly deployed in on-the-move contexts such as automated driving, cycling, and pedestrian navigation. To date, most systems rely on additive overlays that highlight hazards, intentions, or…

Human-Computer Interaction · Computer Science 2026-03-10 Pascal Jansen

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…

Artificial Intelligence · Computer Science 2022-05-09 Arjun Nagendran , Scott Compton , William Follette , Artem Golenchenko , Anna Compton , Jonathan Grizou

Online social networks have transformed the way in which humans communicate and interact, leading to a new information ecosystem where people send and receive information through multiple channels, including traditional communication media.…

Physics and Society · Physics 2017-01-03 Javier Borge-Holthoefer , Raquel A. Baños , Carlos Gracia-Lázaro , Yamir Moreno

Virtual worlds have become global platforms connecting millions of people and containing various technologies. The development of technology, shift of market value, and change of user preference shape the features of virtual worlds. In this…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-07 Bingqing Shen , Weiming Tan , Jingzhi Guo , Hongming Cai , Bin Wang , Shuaihe Zhuo

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital…

Human-Computer Interaction · Computer Science 2022-03-29 Ella Dagan , Ana Cárdenas Gasca , Ava Robinson , Anwar Noriega , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

In this paper we explore the opportunities brought by cognitive augmentation to provide a more natural and accessible web browsing experience. We explore these opportunities through \textit{conversational web browsing}, an emerging…

Computers and Society · Computer Science 2020-12-08 Alessandro Pina , Marcos Baez , Florian Daniel

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

As "Big Data" has become pervasive, an increasing amount of research has connected the dots between human behaviour in the offline and online worlds. Consequently, researchers have exploited these new findings to create models that better…

Computers and Society · Computer Science 2020-02-14 Marco De Nadai , Bruno Lepri , Nuria Oliver

The Metaverse, a shared and spatially organized digital continuum, is transforming various industries, with music emerging as a leading use case. Live concerts, collaborative composition, and interactive experiences are driving the Musical…

Networking and Internet Architecture · Computer Science 2026-04-29 Ali Al Housseini , Jaime Llorca , Luca Turchet , Tiziano Leidi , Cristina Rottondi , Omran Ayoub