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Conflict of interest is the permanent companion of any population of agents (computational or biological). For that reason, the ability to compromise is of paramount importance, making voting a key element of societal mechanisms. One of the…

Artificial Intelligence · Computer Science 2016-08-10 Arne Recknagel , Tarek R. Besold

With the Dodgson rule, cloning the electorate can change the winner, which Young (1977) considers an "absurdity". Removing this absurdity results in a new rule (Fishburn, 1977) for which we can compute the winner in polynomial time (Rothe…

Combinatorics · Mathematics 2010-08-10 John C. McCabe-Dansted

In 1876, Lewis Carroll proposed a voting system in which the winner is the candidate who with the fewest changes in voters' preferences becomes a Condorcet winner---a candidate who beats all other candidates in pairwise majority-rule…

Computational Complexity · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study electoral campaign management scenarios in which an external party can buy votes, i.e., pay the voters to promote its preferred candidate in their preference rankings. The external party's goal is to make its preferred candidate a…

Computer Science and Game Theory · Computer Science 2010-11-29 Edith Elkind , Piotr Faliszewski

We present a near-linear time algorithm that approximates the edit distance between two strings within a polylogarithmic factor; specifically, for strings of length n and every fixed epsilon>0, it can compute a (log n)^O(1/epsilon)…

Data Structures and Algorithms · Computer Science 2010-05-24 Alexandr Andoni , Robert Krauthgamer , Krzysztof Onak

In 1977, Young proposed a voting scheme that extends the Condorcet Principle based on the fewest possible number of voters whose removal yields a Condorcet winner. We prove that both the winner and the ranking problem for Young elections is…

Computational Complexity · Computer Science 2016-08-16 Jörg Rothe , Holger Spakowski , Jörg Vogel

Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…

Computer Science and Game Theory · Computer Science 2024-09-30 Daniel Halpern , Safwan Hossain , Jamie Tucker-Foltz

The main idea of the {\em distance rationalizability} approach to view the voters' preferences as an imperfect approximation to some kind of consensus is deeply rooted in social choice literature. It allows one to define ("rationalize")…

Computer Science and Game Theory · Computer Science 2010-09-03 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

We study the computational complexity of approximating general constrained Markov decision processes. Our primary contribution is the design of a polynomial time $(0,\epsilon)$-additive bicriteria approximation algorithm for finding optimal…

Data Structures and Algorithms · Computer Science 2025-02-12 Jeremy McMahan

We develop deterministic approximation algorithms for the minimum dominating set problem in the CONGEST model with an almost optimal approximation guarantee. For $\epsilon>1/{\text{{poly}}}\log \Delta$ we obtain two algorithms with…

Data Structures and Algorithms · Computer Science 2019-12-24 Janosch Deurer , Fabian Kuhn , Yannic Maus

We study the complexity of (approximate) winner determination under the Monroe and Chamberlin--Courant multiwinner voting rules, which determine the set of representatives by optimizing the total (dis)satisfaction of the voters with their…

Artificial Intelligence · Computer Science 2013-12-17 Piotr Skowron , Piotr Faliszewski , Arkadii Slinko

We present an almost optimal algorithm for the classic Chamberlin-Courant multiwinner voting rule (CC) on single-peaked preference profiles. Given $n$ voters and $m$ candidates, it runs in almost linear time in the input size, improving the…

Computer Science and Game Theory · Computer Science 2023-01-02 Krzysztof Sornat , Virginia Vassilevska Williams , Yinzhan Xu

We show how to compute the edit distance between two strings of length n up to a factor of 2^{\~O(sqrt(log n))} in n^(1+o(1)) time. This is the first sub-polynomial approximation algorithm for this problem that runs in near-linear time,…

Data Structures and Algorithms · Computer Science 2011-09-27 Alexandr Andoni , Krzysztof Onak

Edit distance is a measure of similarity of two strings based on the minimum number of character insertions, deletions, and substitutions required to transform one string into the other. The edit distance can be computed exactly using a…

Data Structures and Algorithms · Computer Science 2021-02-17 Diptarka Chakraborty , Debarati Das , Elazar Goldenberg , Michal Koucky , Michael Saks

We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…

Computer Science and Game Theory · Computer Science 2008-12-18 Kristoffer Arnsfelt Hansen , Thomas Dueholm Hansen , Peter Bro Miltersen , Troels Bjerre Sørensen

Election systems based on scores generally determine the winner by computing the score of each candidate and the winner is the candidate with the best score. It would be natural to expect that computing the winner of an election is at least…

Computer Science and Game Theory · Computer Science 2019-11-21 Zack Fitzsimmons , Edith Hemaspaandra

To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…

Computational Complexity · Computer Science 2010-05-03 Nadja Betzler , Britta Dorn

In the year 1876 the mathematician Charles Dodgson, who wrote fiction under the now more famous name of Lewis Carroll, devised a beautiful voting system that has long fascinated political scientists. However, determining the winner of a…

Data Structures and Algorithms · Computer Science 2007-06-25 Christopher M. Homan , Lane A. Hemaspaandra

Election rules are formal processes that aggregate voters preferences, typically to select a single candidate, called the winner. Most of the election rules studied in the literature require the voters to rank the candidates from the most…

Data Structures and Algorithms · Computer Science 2019-01-31 Matthias Bentert , Piotr Skowron

We investigate issues related to two hard problems related to voting, the optimal weighted lobbying problem and the winner problem for Dodgson elections. Regarding the former, Christian et al. [CFRS06] showed that optimal lobbying is…

Computer Science and Game Theory · Computer Science 2007-05-23 Gabor Erdelyi , Lane A. Hemaspaandra , Joerg Rothe , Holger Spakowski
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