Related papers: How good is the Warnsdorff's knight's tour heurist…
We give an estimate of the number of geometrically distinct open tours $\G$ for a knight on a chessboard. We use a randomization of Warnsdorff rule to implement importance sampling in a backtracking scheme, correcting the observed bias of…
The Knight's Tour problem consists of finding a Hamiltonian path for the knight on a given set of points so that the knight can visit exactly once every vertex of the mentioned set. In the present paper, we provide a $5$-dimensional…
A whirling knight's tour is a Hamiltonian cycle in the digraph of counter-clockwise knight steps about the centre of an $n \times n$ board; its coil count $c$ is the winding number around the centre. We prove that no such tour with $c =…
A knight's tour on a board is a sequence of knight moves that visits each square exactly once. A knight's tour on a square board is called magic knight's tour if the sum of the numbers in each row and column is the same (magic constant).…
In this paper we are concerned with knight's tours on high-dimensional boards. Our main aim is to show that on the $d$-dimensional board $[n]^d$, with $n$ even, there is always a knight's tour provided that $n$ is sufficiently large. In…
We introduce two new metrics of "simplicity" for knight's tours: the number of turns and the number of crossings. We give a novel algorithm that produces tours with $9.25n+O(1)$ turns and $12n+O(1)$ crossings on an $n\times n$ board, and we…
We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures…
AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…
A knight's tour is often represented as a broken line connecting the centers of successively visited squares. We say that two knight moves form a cross if the midpoints of their respective segments coincide. We show that no knight tour…
The main objective of this paper is to outline a theoretical framework to characterise humans' decision-making strategies under uncertainty, in particular active learning in a black-box optimization task and trading-off between information…
Recent papers have shown optimally-competitive on-line strategies for a robot traveling from a point $s$ to a point $t$ in certain unknown geometric environments. We consider the question: Having gained some partial information about the…
Consider a randomly-oriented two dimensional Manhattan lattice where each horizontal line and each vertical line is assigned, once and for all, a random direction by flipping independent and identically distributed coins. A deterministic…
New algorithms for generating closed knight's tours are obtained by generating a vertex-disjoint cycle cover of the knight's graph and joining the resulting cycles. It is shown experimentally that these algorithms are significantly faster…
Buy low, sell high is one of the basic rules of thumb used in investment, although it is not considered to be a beneficial strategy. In this paper, we show how the appropriate permutation-based representation (i.e., the epistemic form) of a…
In [1] the authors studied the closed tour problem on the $8\times 8$ chessboard of a chess piece, called $k$-prince, leaving open the existence of such a tour when $k=7$. In this note we find a solution to this open case.
In recent years, computer simulations are playing a fundamental role in unveiling some of the most intriguing features of prime numbers. In this work, we define an algorithm for a deterministic walk through a two-dimensional grid that we…
In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…
In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…
There have been several popular reports of various groups exploiting the deterministic nature of the game of roulette for profit. Moreover, through its history the inherent determinism in the game of roulette has attracted the attention of…
A very simple heuristic approach to the unfolding problem will be described. An iterative algorithm starts with an empty histogram and every iteration aims to add one entry to this histogram. The entry to be added is selected according to a…