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In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…

Computer Science and Game Theory · Computer Science 2017-07-28 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge , Harmen de Weerd

Given a network, the critical node detection problem finds a subset of nodes whose removal disrupts the network connectivity. Since many real-world systems are naturally modeled as graphs, assessing the vulnerability of the network is…

Discrete Mathematics · Computer Science 2025-12-02 Tuguldur Bayarsaikhan , Altannar Chinchuluun , Ashwin Arulselvan , Panos Pardalos

Sequential recommendation has increasingly shifted toward generative recommenders that combine sequential patterns with semantic item information. Yet these methods are often evaluated on a small set of widely used benchmarks, raising a key…

Information Retrieval · Computer Science 2026-05-11 Haoyu Han , Li Ma , Hanbing Wang , Bingheng Li , Daochen Zha , Chun How Tan , Huiji Gao , Xin Liu , Stephanie Moyerman , Sanjeev Katariya , Hui Liu , Jiliang Tang

This paper presents a comparative analysis of Sudoku-solving strategies, focusing on recursive backtracking and a heuristic-based constraint propagation method. Using a dataset of 500 puzzles across five difficulty levels (Beginner to…

Logic in Computer Science · Computer Science 2025-07-15 Apekshya Bhattarai , Dinisha Uprety , Pooja Pathak , Safal Narshing Shrestha , Salina Narkarmi , Sanjog Sigdel

Fastest-path queries between two points in a very large road map is an increasingly important primitive in modern transportation and navigation systems, thus very efficient computation of these paths is critical for system performance and…

Data Structures and Algorithms · Computer Science 2020-09-09 Renjie Chen , Craig Gotsman

When stochastic dominance $F\leq_{st}G$ does not hold, we can improve agreement to stochastic order by suitably trimming both distributions. In this work we consider the $L_2-$Wasserstein distance, $\mathcal W_2$, to stochastic order of…

Methodology · Statistics 2017-05-05 E. del Barrio , J. A. Cuesta-Albertos , C. Matrán

Jim Propp's rotor router model is a deterministic analogue of a random walk on a graph. Instead of distributing chips randomly, each vertex serves its neighbors in a fixed order. We analyze the difference between Propp machine and random…

Combinatorics · Mathematics 2007-05-23 Benjamin Doerr , Tobias Friedrich

An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…

Physics and Society · Physics 2014-09-24 L. Dinis

We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…

Data Structures and Algorithms · Computer Science 2015-03-20 Petra Berenbrink , Colin Cooper , Tom Friedetzky

We propose a new methodology to develop heuristic algorithms using tree decompositions. Traditionally, such algorithms construct an optimal solution of the given problem instance through a dynamic programming approach. We modify this…

Data Structures and Algorithms · Computer Science 2023-10-26 Louis Carpentier , Jorik Jooken , Jan Goedgebeur

Deep reinforcement learning can match or exceed human performance in stable contexts, but with minor changes to the environment artificial networks, unlike humans, often cannot adapt. Humans rely on a combination of heuristics to simplify…

Artificial Intelligence · Computer Science 2020-06-15 Erik J Peterson , Necati Alp Müyesser , Timothy Verstynen , Kyle Dunovan

Optimal motion planning involves obstacles avoidance where path planning is the key to success in optimal motion planning. Due to the computational demands, most of the path planning algorithms can not be employed for real-time based…

Robotics · Computer Science 2022-02-15 Geesara Kulathunga

We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…

Combinatorics · Mathematics 2011-07-25 William Johnson

An optimal heuristic logic is an effective method for finding the sum of all prime numbers up to a given number. This paper presents different approaches, namely, general method and optimal method which facilitate to compare the results and…

Data Structures and Algorithms · Computer Science 2013-06-27 P. Vasanth Sena

We consider the problem of constructing an an optimal-weight tree from the 3*(n choose 4) weighted quartet topologies on n objects, where optimality means that the summed weight of the embedded quartet topologiesis optimal (so it can be the…

Data Structures and Algorithms · Computer Science 2011-11-09 Rudi Cilibrasi , Paul M. B. Vitanyi

The k-Tree algorithm [Wagner 02] is a non-trivial algorithm for the average-case k-SUM problem that has found widespread use in cryptanalysis. Its input consists of k lists, each containing n integers from a range of size m. Wagner's…

Cryptography and Security · Computer Science 2024-10-14 Haoxing Lin , Prashant Nalini Vasudevan

This paper serves as a user's guide to sampling strategies for sliced optimal transport. We provide reminders and additional regularity results on the Sliced Wasserstein distance. We detail the construction methods, generation time…

Machine Learning · Computer Science 2025-06-13 Keanu Sisouk , Julie Delon , Julien Tierny

Let $p$ and $q$ be positive integers. The $(p, q)$-leaper $L$ is a generalised knight which leaps $p$ units away along one coordinate axis and $q$ units away along the other. Consider a free $L$, meaning that $p + q$ is odd and $p$ and $q$…

Combinatorics · Mathematics 2022-05-24 Nikolai Beluhov

In this paper, we propose a probabilistic game-theoretic model to study the properties of the worst-case regret of the greedy strategy under complete (Knightian) uncertainty. In a game between a decision-maker (DM) and an adversarial agent…

Computer Science and Game Theory · Computer Science 2025-02-12 Kristijan Atanasov , Mehmet Ismail , Frederik Mallmann-Trenn

There has long been debate about the relative merits of decision theoretic methods and heuristic rule-based approaches for reasoning under uncertainty. We report an experimental comparison of the performance of the two approaches to…

Artificial Intelligence · Computer Science 2013-04-10 Jayant Kalagnanam , Max Henrion
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