Related papers: Separating NOF communication complexity classes RP…
We show that for any $i > 0$, it is decidable, given a regular language, whether it is expressible in the $\Sigma_i[<]$ fragment of first-order logic FO[<]. This settles a question open since 1971. Our main technical result relies on the…
Population protocols are a model of computation in which an arbitrary number of indistinguishable finite-state agents interact in pairs. The goal of the agents is to decide by stable consensus whether their initial global configuration…
We study the set of (stationary) feasible payoffs of overlapping generation repeated games that can be achieved by action sequences in which every generation of players plays the same sequence of action profiles. First, we completely…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
We show lower bounds of $\Omega(\sqrt{n})$ and $\Omega(n^{1/4})$ on the randomized and quantum communication complexity, respectively, of all $n$-variable read-once Boolean formulas. Our results complement the recent lower bound of…
In quantum information, nonlocal games are particularly useful for differentiating classical, quantum, and non-signalling correlations. An example of differentiation is given by the principle of no-collapse of communication complexity,…
Let X be a projective curve defined over Q and t a non-constant Q-rational function on X of degree at least 2. For every integer n pick a point P_n on X such that t(P_n)=n. A result of Dvornicich and Zannier implies that, for large N, among…
We consider the class of noisy multi-layered sigmoid recurrent neural networks with $w$ (unbounded) weights for classification of sequences of length $T$, where independent noise distributed according to $\mathcal{N}(0,\sigma^2)$ is added…
In 1981, Neil Immerman described a two-player game, which he called the "separability game" \cite{Immerman81}, that captures the number of quantifiers needed to describe a property in first-order logic. Immerman's paper laid the groundwork…
We study two basic statistical tasks in non-interactive local differential privacy (LDP): learning and refutation. Learning requires finding a concept that best fits an unknown target function (from labelled samples drawn from a…
We study randomized and quantum efficiency lower bounds in communication complexity. These arise from the study of zero-communication protocols in which players are allowed to abort. Our scenario is inspired by the physics setup of Bell…
Boolean nets are Petri nets that permit at most one token per place. Research has approached this important subject in many ways which resulted in various different classes of boolean nets. But yet, they are only distinguished by the…
We prove exact bounds on the time complexity of distributed graph colouring. If we are given a directed path that is properly coloured with $n$ colours, by prior work it is known that we can find a proper 3-colouring in $\frac{1}{2}…
While exponential separations are known between quantum and randomized communication complexity for partial functions (Raz, STOC 1999), the best known separation between these measures for a total function is quadratic, witnessed by the…
Federated Learning (FL) is a paradigm for large-scale distributed learning which faces two key challenges: (i) efficient training from highly heterogeneous user data, and (ii) protecting the privacy of participating users. In this work, we…
We consider the sample complexity of learning with adversarial robustness. Most prior theoretical results for this problem have considered a setting where different classes in the data are close together or overlapping. Motivated by some…
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing optimal strategies and the values of competitive games…
We study the structure of the underlying network of connections in the Minority Game. There is not an explicit interaction among the agents, but they interact via global magnitudes of the model and mainly through their strategies. We define…
The problem Level Planarity asks for a crossing-free drawing of a graph in the plane such that vertices are placed at prescribed y-coordinates (called levels) and such that every edge is realized as a y-monotone curve. In the variant…
Partial Label Learning (PLL) aims to train a classifier when each training instance is associated with a set of candidate labels, among which only one is correct but is not accessible during the training phase. The common strategy dealing…