Related papers: Separating NOF communication complexity classes RP…
Federated learning (FL) enables distributed training while preserving data privacy, but stragglers-slow or incapable clients-can significantly slow down the total training time and degrade performance. To mitigate the impact of stragglers,…
We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott…
We describe new lower bounds for randomized communication complexity and query complexity which we call the partition bounds. They are expressed as the optimum value of linear programs. For communication complexity we show that the…
In this paper we consider a nondeterministic computation by deterministic multi-head 2-way automata having a read-only access to an auxiliary memory. The memory contains additional data (a guess) and computation is successful iff it is…
We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…
We give an exponential separation between one-way quantum and classical communication complexity for a Boolean function. Earlier such a separation was known only for a relation. A very similar result was obtained earlier but independently…
Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…
Single-channel speech separation is a crucial task for enhancing speech recognition systems in multi-speaker environments. This paper investigates the robustness of state-of-the-art Neural Network models in scenarios where the pitch…
In this paper we propose a method of single-channel speaker-independent multi-speaker speech separation for an unknown number of speakers. As opposed to previous works, in which the number of speakers is assumed to be known in advance and…
Federated learning (FL) and split learning (SL) are two popular distributed machine learning approaches. Both follow a model-to-data scenario; clients train and test machine learning models without sharing raw data. SL provides better model…
We introduce a flexible class of well-quasi-orderings (WQOs) on words that generalizes the ordering of (not necessarily contiguous) subwords. Each such WQO induces a class of piecewise testable languages (PTLs) as Boolean combinations of…
Federated learning (FL) enables collaborative model training through model parameter exchanges instead of raw data. To avoid potential inference attacks from exchanged parameters, differential privacy (DP) offers rigorous guarantee against…
Communicating state machines provide a formal foundation for distributed computation. Unfortunately, they are Turing-complete and, thus, challenging to analyse. In this paper, we classify restrictions on channels which have been proposed to…
Communicating state machines provide a formal foundation for distributed computation. Unfortunately, they are Turing-complete and, thus, challenging to analyse. In this paper, we classify restrictions on channels which have been proposed to…
An important objective of research in counting complexity is to understand which counting problems are approximable. In this quest, the complexity class TotP, a hard subclass of #P, is of key importance, as it contains self-reducible…
We consider the point-to-point message passing model of communication in which there are $k$ processors with individual private inputs, each $n$-bit long. Each processor is located at the node of an underlying undirected graph and has…
I give a simple proof of a tight communication lower bound for pointer chasing.
In order to coordinate players in a game must first identify a target pattern of behaviour. In this paper we investigate the difficulty of identifying prominent outcomes in two kinds of binary action coordination problems in social…
This article presents a general solution to the problem of computational complexity. First, it gives a historical introduction to the problem since the revival of the foundational problems of mathematics at the end of the 19th century.…
We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…