Related papers: The Complexity of Power-Index Comparison
The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first show…
We consider the computational complexity of a problem modeling bribery in the context of voting systems. In the scenario of Swap Bribery, each voter assigns a certain price for swapping the positions of two consecutive candidates in his…
Consider an election where the set of candidates is partitioned into parties, and each party must choose exactly one candidate to nominate for the election held over all nominees. The Necessary President problem asks whether a candidate, if…
This paper considers the ranking problem of candidates for a certain position based on ballot papers filled by voters. We suggest a ranking procedure of alternatives using cooperative game theory methods. For this, it is necessary to…
We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…
Feature attribution methods based on game theory are ubiquitous in the field of eXplainable Artificial Intelligence (XAI). Recent works proposed rigorous feature attribution using logic-based explanations, specifically targeting high-stakes…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
Matching games naturally generalize assignment games, a well-known class of cooperative games. Interest in matching games has grown recently due to some breakthrough results and new applications. This state-of-the-art survey provides an…
Let G = (V, E) be a directed acyclic graph with two distinguished vertices s, t and let F be a set of forbidden pairs of vertices. We say that a path in G is safe, if it contains at most one vertex from each pair {u, v} in F. Given G and F,…
Given a graph G, we investigate the question of determining the parity of the number of homomorphisms from G to some other fixed graph H. We conjecture that this problem exhibits a complexity dichotomy, such that all parity graph…
This paper revisits the well-established relationship between the modal mu calculus and parity games to show that it is even more robust than previously known. It addresses the question of whether the descriptive complexity of modal mu…
Electing a committee of size k from m alternatives (k < m) is an interesting problem under the multi-winner voting rules. However, very few committee selection rules found in the literature consider the coalitional possibilities among the…
NP complete problem is one of the most challenging issues. The question of whether all problems in NP are also in P is generally considered one of the most important open questions in mathematics and theoretical computer science as it has…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…
We settle two long-standing complexity-theoretical questions-open since 1981 and 1993-in combinatorial game theory (CGT). We prove that the Grundy value (a.k.a. nim-value, or nimber) of Undirected Geography is PSPACE-complete to compute.…
We show that, in John Conway's board game Phutball (or Philosopher's Football), it is NP-complete to determine whether the current player has a move that immediately wins the game. In contrast, the similar problems of determining whether…
We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…