Related papers: The Complexity of Power-Index Comparison
We study a basic sequential model for the discovery of winning coalitions in a simple game, well known from its use in defining the Shapley-Shubik power index. We derive in a uniform way a family of measures of collective and individual…
We introduce new power indices to measure the a priori voting power of voters in liquid democracy elections where an underlying network restricts delegations. We argue that our power indices are natural extensions of the standard…
Among two-candidate elections that treat the candidates symmetrically and never result in a tie, which voting rules are fair? A natural requirement is that each voter exerts an equal influence over the outcome, i.e., is equally likely to…
The Shapley-Shubik index was designed to evaluate the power distribution in committee systems drawing binary decisions and is one of the most established power indices. It was generalized to decisions with more than two levels of approval…
The Banzhaf power index was introduced in cooperative game theory to measure the real power of players in a game. The Banzhaf interaction index was then proposed to measure the interaction degree inside coalitions of players. It was shown…
In this paper, we propose an improved version of the power index related to the Banzhaf power index for weighted voting systems. This index now takes into account the mutual persuasion power matrix(PPM) existing among the voters. This…
The Penrose-Banzhaf index and the Shapley-Shubik index are the best-known and the most used tools to measure political power of voters in simple voting games. Most methods to calculate these power indices are based on counting winning…
We compare the notions "Decisiveness" and "Success" for certain weighted voting systems and various underlying voting measures. In particular, we compute the success rate for the Shapley-Shubik meassure and, more generally, for Common…
In this research, we discuss a problem of calculating the Shapley value in bankruptcy games. We show that the decision problem of computing the Shapley value in bankruptcy games is NP-complete. We also investigate the relationship between…
We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms…
The Banzhaf Power Index (BPI) is a method of measuring the power of voters in determining the outcome of a voting game. Some voting games exhibit a hierarchical structure, including the US electoral college and ensemble learning methods; we…
This paper studies power indices based on average representations of a weighted game. If restricted to account for the lack of power of dummy voters, average representations become coherent measures of voting power, with power distributions…
We introduce a new simple game, which is referred to as the complementary weighted multiple majority game (C-WMMG for short). C-WMMG models a basic cooperation rule, the complementary cooperation rule, and can be taken as a sister model of…
In many applications of cooperative game theory -- from corporate governance and cartel formation to parliamentary voting -- not all winning coalitions are feasible. Ideological distances, institutional constraints, or pre-electoral…
We introduce the notion of linearly representable games. Broadly speaking, these are TU games that can be described by as many parameters as the number of players, like weighted voting games, airport games, or bankruptcy games. We show that…
We consider a simple and altruistic multiagent system in which the agents are eager to perform a collective task but where their real engagement depends on the willingness to perform the task of other influential agents. We model this…
We propose the study of computing the Shapley value for a new class of cooperative games that we call budgeted games, and investigate in particular knapsack budgeted games, a version modeled after the classical knapsack problem. In these…
In simple games, larger coalitions typically wield more power, but do all players align their efforts effectively? Consider a voting scenario where a coalition forms, but needs more voters to pass a bill. The cohesion of the new group of…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
In order to prove that the P of problems is different to the NP class, we consider the satisfability problem of propositional calculus formulae, which is an NP-complete problem. It is shown that, for every search algorithm A, there is a set…