Related papers: Delaunay Edge Flips in Dense Surface Triangulation…
We propose a template-driven triangulation framework that embeds raster- or segmentation-derived boundaries into a regular triangular grid for stable PDE discretization on image-derived domains. Unlike constrained Delaunay triangulation…
The notions of discrete conformality on triangle meshes have rich mathematical theories and wide applications. The related notions of discrete uniformizations on triangle meshes, suggest efficient methods for computing the uniformizations…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high…
Let T be a triangulation of a simple polygon. A flip in T is the operation of removing one diagonal of T and adding a different one such that the resulting graph is again a triangulation. The flip distance between two triangulations is the…
We give a new algorithm to simplify a given triangulation with respect to a given curve. The simplification uses flips together with powers of Dehn twists in order to complete in polynomial time in the bit-size of the curve.
Classical Delaunay surfaces are highly symmetric constant mean curvature (CMC) submanifolds of space forms. We prove the existence of Delaunay-type hypersurfaces in a large class of compact manifolds, using the geometry of cohomogeneity one…
In this paper we characterize a function defined on the set of edges of a triangulated surface such that there is a spherical angle structure having the function as the edge invariant (or Delaunay invariant). We also characterize a function…
In the given paper the algorithm describing original and universal principles of a triangulation of a smooth molecular surface: solvent excluding solvent (SES), received by primary and secondary rolling, and solvent accessible surface (SAS)…
Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…
Given a finite point set P in general position in the plane, a full triangulation is a maximal straight-line embedded plane graph on P. A partial triangulation is a full triangulation of some subset P' of P containing all extreme points in…
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in very dense point clouds that often contain redundant and noisy information, especially for surfaces that are roughly planar, for instance,…
In the process of projecting the surface of a three-dimensional object onto a two-dimensional surface, due to the perspective distortion, the image on the surface of the object will have different degrees of distortion according to the…
This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…
Modeling folding surfaces with nonzero thickness is of practical interest for mechanical engineering. There are many existing approaches that account for material thickness in folding applications. We propose a new systematic and broadly…
We propose a differentiable nonparametric algorithm, the Delaunay triangulation learner (DTL), to solve the functional approximation problem on the basis of a $p$-dimensional feature space. By conducting the Delaunay triangulation algorithm…
We present a self-contained short proof of the seminal result of Dillencourt (SoCG 1987 and DCG 1990) that Delaunay triangulations, of planar point sets in general position, are 1-tough. An important implication of this result is that…
Motivated by recent work on Delaunay triangulations of hyperbolic surfaces, we consider the minimal number of vertices of such triangulations. First, we will show that every hyperbolic surface of genus $g$ has a simplicial Delaunay…
Plane perfect matchings of $2n$ points in convex position are in bijection with triangulations of convex polygons of size $n+2$. Edge flips are a classic operation to perform local changes both structures have in common. In this work, we…
In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The…