Related papers: Competition in Wireless Systems via Bayesian Inter…
This paper studies an interference interaction (game) between selfish and independent wireless communication systems in the same frequency band. Each system (player) has incomplete information about the other player's channel conditions. A…
We consider the problem of two wireless networks operating on the same (presumably unlicensed) frequency band. Pairs within a given network cooperate to schedule transmissions, but between networks there is competition for spectrum. To make…
We study a problem where wireless service providers compete for heterogenous wireless users. The users differ in their utility functions as well as in the perceived quality of service of individual providers. We model the interaction of an…
We consider a wireless channel shared by multiple transmitter-receiver pairs. Their transmissions interfere with each other. Each transmitter-receiver pair aims to maximize its long-term average transmission rate subject to an average power…
We consider a situation where wireless service providers compete for heterogenous wireless users. The users differ in their willingness to pay as well as in their individual channel gains. We prove existence and uniqueness of the Nash…
We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account for the effects of transmit and receive antenna correlations…
This paper focuses on the issue of energy efficiency in wireless data networks through a game theoretic approach. The case considered is that in which each user is allowed to vary its transmit power, spreading code, and uplink receiver in…
Today's wireless networks are increasingly crowded with an explosion of wireless users, who have greater and more diverse quality of service (QoS) demands than ever before. However, the amount of spectrum that can be used to satisfy these…
Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mechanisms. In this paper, we propose a framework of spatial…
The interference channel is the simplest communication scenario where multiple autonomous users compete for shared resources. We combine game theory and information theory to define a notion of a Nash equilibrium region of the interference…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
The energy-delay tradeoffs in wireless networks are studied using a game-theoretic framework. A multi-class multiple-access network is considered in which users choose their transmit powers, and possibly transmission rates, in a distributed…
In this paper, we consider the problem of wireless power control in an interference channel where transmitters aim to maximize their own benefit. When the individual payoff or utility function is derived from the transmission efficiency and…
We consider a Gaussian interference channel with independent direct and cross link channel gains, each of which is independent and identically distributed across time. Each transmitter-receiver user pair aims to maximize its long-term…
This paper develops a game-theoretic framework for the design and analysis of a new class of incentive schemes called intervention schemes. We formulate intervention games, propose a solution concept of intervention equilibrium, and prove…
This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…
We model the interaction of several radio devices aiming to obtain wireless connectivity by using a set of base stations (BS) as a non-cooperative game. Each radio device aims to maximize its own spectral efficiency (SE) in two different…
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…
We consider selfish sources that send updates to a monitor over a shared wireless access. The sources would like to minimize the age of their information at the monitor. Our goal is to devise strategies that incentivize such sources to use…