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This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…
As wireless communication becomes an ever-more evolving and pervasive part of the existing world, system capacity and Quality of Service (QoS) provisioning are becoming more critically evident. In order to improve system capacity and QoS,…
We consider a gossip approach for finding a Nash equilibrium in a distributed multi-player network game. We extend previous results on Nash equilibrium seeking to the case when the players' cost functions may be affected by the actions of…
In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well known anomaly of the MAC protocol can lead to overloaded Access Points (APs), and poor or heterogeneous performance. Our…
This work tackles the problem of energy-efficient distributed power control in wireless networks with a large number of transmitters. The problem is modeled by a dynamic game. Each transmitter-receiver communication is characterized by a…
We study the power control problem in wireless ad hoc networks with selfish users. Without incentive schemes, selfish users tend to transmit at their maximum power levels, causing significant interference to each other. In this paper, we…
A game-theoretic model is presented to study the management of transmission power in a wireless data network. We propose a power game for a multiuser multicarrier setting where all the users are assumed to transmit at equal rate. At…
In this paper, we enable the coexistence of multiple wireless body area networks (BANs) using a finite repeated non-cooperative game, in which BANs are rational players but act selfishly. A game-theoretic based transmit power control scheme…
The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision…
A game-theoretic approach for studying power control in multiple-access networks with transmission delay constraints is proposed. A non-cooperative power control game is considered in which each user seeks to choose a transmit power that…
An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…
We consider a wireless channel shared by multiple transmitter-receiver pairs. Their transmissions interfere with each other. Each transmitter-receiver pair aims to maximize its long-term average transmission rate subject to an average power…
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between selfish users as a non-cooperative game. As opposed to the existing…
Wireless power charging enables portable devices to be permanently unplugged. Due to its low transmission power and low transmission efficiency, it requires much longer time slot to charge users compared with that for data transmission in…
Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former:…
This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by…
In the first part of this paper we have derived achievable transmission rates for the (single-band) interference relay channel (IRC) when the relay implements either the amplify-and-forward, decode-and-forward or estimate-and-forward…
In this paper, we consider simultaneous wireless information and power transfer (SWIPT) in relay interference channels, where multiple source-destination pairs communicate through their dedicated energy harvesting relays. Each relay needs…
We develop a constrained bimatrix game framework that can be used to model many practical problems in many disciplines, including jamming in packetized wireless networks. In contrast to the widely used zero-sum framework, in bimatrix games…
The existence of unknown interference is a prevalent problem in wireless communication networks. Especially in multi-user multiple-input multiple-output (MIMO) networks, where a large number of user equipments are served on the same…