English
Related papers

Related papers: Three-dimensional multi-mesh material point method…

200 papers

Inclusion of contact in mechanical designs opens a large range of design possibilities, this includes classical designs with contact, such as gears, couplings, switches, clamps etc. However, incorporation of contact in topology optimization…

Computational Engineering, Finance, and Science · Computer Science 2023-05-12 Andreas Henrik Frederiksen , Ole Sigmund , Konstantinos Poulios

This work presents an elegant formalism to model the evolution of the full two rigid body problem. The equations of motion, given in a Cartesian coordinate system, are expressed in terms of spherical harmonics and Wigner D-matrices. The…

Earth and Planetary Astrophysics · Physics 2017-02-08 Gwenaël Boué

This paper introduces a novel approach that integrates future closest point predictions into the distance constraints of a collision avoidance controller, leveraging convex hulls with closest point distance calculations. By addressing…

The conventional formulation of the Method of Dimensionality Reduction (MDR) in contact mechanics is only applicable two "point contacts", that is to contacts of two unbounded three-dimensional bodies over final contact area. We analyze…

Materials Science · Physics 2017-11-10 Valentin L. Popov

The third medium contact method has recently come into popularity as an alternative to traditional contact methods in contexts where search for contact boundaries is problematic, i.e. topology optimization. To enforce the contact…

Computational Engineering, Finance, and Science · Computer Science 2026-03-16 Ondřej Faltus , Marco Amato , Martin Horák

In this paper, we consider the problem of multirotor flying robots physically interacting with the environment under wind influence. The result are the first algorithms for simultaneous online estimation of contact and aerodynamic wrenches…

Robotics · Computer Science 2018-11-01 Teodor Tomić , Philipp Lutz , Korbinian Schmid , Andrew Mathers , Sami Haddadin

Contactless fingerprint has gained lots of attention in recent fingerprint studies. However, most existing contactless fingerprint algorithms treat contactless fingerprints as 2D plain fingerprints, and still utilize traditional…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Yuwei Jia , Siyang Zheng , Fei Feng , Zhe Cui , Fei Su

Contact-based motion planning for manipulation, object exploration or balancing often requires finding sequences of fixed and sliding contacts and planning the transition from one contact in the environment to another. However, most…

Robotics · Computer Science 2021-03-18 Marie-Therese Khoury , Andreas Orthey , Marc Toussaint

In this work we consider the hybrid Data-Driven Computational Mechanics (DDCM) approach, in which a smooth constitutive manifold is reconstructed to obtain a well-behaved nonlinear optimization problem (NLP) rather than the much harder…

Numerical Analysis · Mathematics 2023-11-08 Cristian Guillermo Gebhardt , Senta Lange , Marc Christian Steinbach

Many-body interactions arise naturally in the perturbative treatment of classical and quantum many-body systems and play a crucial role in the description of condensed matter systems. In the case of three-body interactions, the…

Numerical Analysis · Mathematics 2025-04-17 Andreas A. Buchheit , Jonathan K. Busse

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

By starting with the assumption that motion is fundamentally a decision making problem, we use the world-line concept from Special Relativity as the inspiration for a novel multi-agent path planning method. We have identified a particular…

Robotics · Computer Science 2022-04-04 Vismay Modi , Yixin Chen , Abhishek Madan , Shinjiro Sueda , David I. W. Levin

Functionals that penalize bending or stretching of a surface play a key role in geometric and scientific computing, but to date have ignored a very basic requirement: in many situations, surfaces must not pass through themselves or each…

Graphics · Computer Science 2021-07-06 Chris Yu , Caleb Brakensiek , Henrik Schumacher , Keenan Crane

Recently proposed formulation of the Boundary Element Method for adhesive contacts has been generalized for contacts of functionally graded materials with and without adhesion. First, proceeding from the fundamental solution for single…

Soft Condensed Matter · Physics 2016-12-28 Qiang Li , Valentin L. Popov

We present a novel algorithm for reciprocal collision avoidance between heterogeneous agents of different shapes and sizes. We present a novel CTMAT representation based on medial axis transform to compute a tight fitting bounding shape for…

Artificial Intelligence · Computer Science 2018-04-10 Yuexin Ma , Dinesh Manocha , Wenping Wang

3D shape recognition has attracted more and more attention as a task of 3D vision research. The proliferation of 3D data encourages various deep learning methods based on 3D data. Now there have been many deep learning models based on…

Computer Vision and Pattern Recognition · Computer Science 2020-03-02 Yaxin Zhao , Jichao Jiao , Tangkun Zhang

Contact planning is crucial in locomoting systems.Specifically, appropriate contact planning can enable versatile behaviors (e.g., sidewinding in limbless locomotors) and facilitate speed-dependent gait transitions (e.g., walk-trot-gallop…

The task of detecting the interest points in 3D meshes has typically been handled by geometric methods. These methods, while greatly describing human preference, can be ill-equipped for handling the variety and subjectivity in human…

Computer Vision and Pattern Recognition · Computer Science 2013-12-25 Leizer Teran , Philippos Mordohai

Intersection algorithms are very important in computation of geometrical problems. Algorithms for a line intersection with linear or quadratic surfaces are quite efficient. However, algorithms for a line intersection with other surfaces are…

Graphics · Computer Science 2023-01-10 Vaclav Skala

We propose a numerical methodology for the simultaneous numerical simulation of four states of matter; gas, liquid, elastoplastic solids and plasma. The distinct, interacting physical processes are described by a combination of…

Computational Physics · Physics 2019-05-17 Louisa Michael , Stephen T. Millmore , Nikolaos Nikiforakis