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We consider the problem of finding a continuous and non-rigid matching between a 2D contour and a 3D mesh. While such problems can be solved to global optimality by finding a shortest path in the product graph between both shapes, existing…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Paul Roetzer , Zorah Lähner , Florian Bernard

This paper presents a method for the optimization of multi-component structures comprised of two and three materials considering large motion sliding contact and separation along interfaces. The structural geometry is defined by an explicit…

Optimization and Control · Mathematics 2017-01-24 Matthew Lawry , Kurt Maute

Evaluating accessible conformational space is computationally expensive and thermal motions are partly neglected in computer models of molecular interactions. This produces error into the estimates of binding strength. We introduce a method…

Quantitative Methods · Quantitative Biology 2016-12-13 Riku Hakulinen , Santeri Puranen

In the recent literature, on the one hand, many 3D multi-object tracking (MOT) works have focused on tracking accuracy and neglected computation speed, commonly by designing rather complex cost functions and feature extractors. On the other…

Computer Vision and Pattern Recognition · Computer Science 2022-08-29 Xiyang Wang , Chunyun Fu , Zhankun Li , Ying Lai , Jiawei He

Equilibrium contact angle of liquid drops over horizontal surfaces has been modeled using Smoothed Particle Hydrodynamics (SPH). The model is capable of accurate implementation of contact angles to stationary and moving contact lines. In…

Fluid Dynamics · Physics 2016-08-10 Amirsaman Farrokhpanah , Babak Samareh , Javad Mostaghimi

In contact mechanics computation, the constraint conditions on the contact surfaces are typically enforced by the Lagrange multiplier method, resulting in a saddle point system. The mortar finite element method is usually employed to…

Numerical Analysis · Mathematics 2024-09-24 Xiaoyu Duan , Hengbin An , Zeyao Mo

This paper investigates the problem of efficient computation of physically consistent multi-contact behaviors. Recent work showed that under mild assumptions, the problem could be decomposed into simpler kinematic and centroidal dynamic…

Robotics · Computer Science 2021-02-19 Brahayam Ponton , Majid Khadiv , Avadesh Meduri , Ludovic Righetti

We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a non-smooth Newton iteration that solves the underlying nonlinear complementarity problems (NCPs)…

We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using…

Computational Geometry · Computer Science 2010-01-21 Nina Amenta , Marshall Bern , David Eppstein

This article's main scope is the presentation of a computational method for the simulation of contact problems within the finite element method involving complex and rough surfaces. The approach relies on the MPJR (eMbedded Profile for…

Soft Condensed Matter · Physics 2025-04-03 Jacopo Bonari , Marco Paggi , Daniele Dini

As incremental Structure from Motion algorithms become effective, a good sparse point cloud representing the map of the scene becomes available frame-by-frame. From the 3D Delaunay triangulation of these points, state-of-the-art algorithms…

Computer Vision and Pattern Recognition · Computer Science 2015-07-21 Andrea Romanoni , Matteo Matteucci

In this work, we address the limitation of surface fitting-based grasp planning algorithm, which primarily focuses on geometric alignment between the gripper and object surface while overlooking the stability of contact point distribution,…

We present a new framework for expressing finite element methods on multiple intersecting meshes: multimesh finite element methods. The framework enables the use of separate meshes to discretize parts of a computational domain that are…

Numerical Analysis · Mathematics 2018-08-28 August Johansson , Benjamin Kehlet , Mats G. Larson , Anders Logg

This paper presents the first kinematic modeling of tendon-driven rolling-contact joint mechanisms with general contact surfaces subject to external loads. We derived the kinematics as a set of recursive equations and developed efficient…

Robotics · Computer Science 2024-09-04 Junhyoung Ha , Chaewon Kim , Chunwoo Kim

In this work, we introduce a collision model specifically tailored for the simulation of inextensible textiles. The model considers friction, contacts, and inextensibility constraints all at the same time without any decoupling.…

Robotics · Computer Science 2023-03-28 Franco Coltraro , Jaume Amorós , Maria Alberich-Carramiñana , Carme Torras

In this work we propose to combine the advantages of learningbased and combinatorial formalisms for 3D shape matching. While learningbased methods lead to state-of-the-art matching performance, they do not ensure geometric consistency, so…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Paul Roetzer , Ahmed Abbas , Dongliang Cao , Florian Bernard , Paul Swoboda

Barrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding…

Graphics · Computer Science 2025-05-29 Zizhou Huang , Max Paik , Zachary Ferguson , Daniele Panozzo , Denis Zorin

We propose a novel projection method to treat near-incompressibility and volumetric locking in small- and large-deformation elasticity and plasticity within the context of higher order material point methods. The material point method is…

Computational Engineering, Finance, and Science · Computer Science 2024-07-08 Ram Mohan Telikicherla , Georgios Moutsanidis

This paper proposes an original adaptive refinement framework using Radial Basis Functions-generated Finite Differences method. Node distributions are generated with a Poisson Disk Sampling-based algorithm from a given continuous density…

Numerical Analysis · Mathematics 2020-05-12 Jure Slak , Gregor Kosec

This paper presents a method for pose estimation of off-road vehicles moving over uneven terrain. It determines the contact points between the wheels and the terrain, assuming rigid contacts between an arbitrary number of wheels and ground.…

Robotics · Computer Science 2019-03-07 Yingchong Ma , Zvi Shiller
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