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A novel multi-scale finite element formulation for contact mechanics between nominally smooth but microscopically rough surfaces is herein proposed. The approach integrates the interface finite element method (FEM) for modelling interface…

Computational Engineering, Finance, and Science · Computer Science 2025-04-03 Jacopo Bonari , Maria R. Marulli , Nora Hagmeyer , Matthias Mayr , Alexander Popp , Marco Paggi

We present a convex formulation of compliant frictional contact and a robust, performant method to solve it in practice. By analytically eliminating contact constraints, we obtain an unconstrained convex problem. Our solver has proven…

Computational Engineering, Finance, and Science · Computer Science 2022-06-24 Alejandro Castro , Frank Permenter , Xuchen Han

The matching of 3D shapes has been extensively studied for shapes represented as surface meshes, as well as for shapes represented as point clouds. While point clouds are a common representation of raw real-world 3D data (e.g. from laser…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Dongliang Cao , Florian Bernard

Accurately modeling contact behaviors for real-world, near-rigid materials remains a grand challenge for existing rigid-body physics simulators. This paper introduces a data-augmented contact model that incorporates analytical solutions…

Robotics · Computer Science 2022-06-23 Yifeng Jiang , Jiazheng Sun , C. Karen Liu

In this paper we present an abstract nonsmooth optimization problem for which we recall existence and uniqueness results. We show a numerical scheme to approximate its solution. The theory is later applied to a sample static contact problem…

Optimization and Control · Mathematics 2023-09-19 Anna Ochal , Michal Jureczka , Piotr Bartman

Attaining animal-like legged locomotion on rough outdoor terrain with sparse foothold affordances -a primary use-case for legs vs other forms of locomotion- is a largely open problem. New advancements in control and perception have enabled…

Robotics · Computer Science 2016-12-20 Dimitrios Kanoulas

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Robust and precise robotic assembly entails insertion of constituent components. Insertion success is hindered when noise in scene understanding exceeds tolerance limits, especially when fabricated with tight tolerances. In this work, we…

This paper presents a multimodal framework that integrates touch signals (contact points and surface normals) into 3D Gaussian Splatting (3DGS). Our approach enhances scene reconstruction, particularly under challenging conditions like low…

Signal Processing · Electrical Eng. & Systems 2025-08-12 Yuchen Gao , Xiao Xu , Eckehard Steinbach , Daniel E. Lucani , Qi Zhang

We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability…

Robotics · Computer Science 2016-10-13 Jae Sung Park , Chonhyon Park , Dinesh Manocha

Many algorithms for the computation of correspondences between deformable shapes rely on some variant of nearest neighbor matching in a descriptor space. Such are, for example, various point-wise correspondence recovery algorithms used as a…

Computer Vision and Pattern Recognition · Computer Science 2016-07-13 Matthias Vestner , Roee Litman , Alex Bronstein , Emanuele Rodolà , Daniel Cremers

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

Dexterous manipulation requires careful reasoning over extrinsic contacts. The prevalence of deforming tools in human environments, the use of deformable sensors, and the increasing number of soft robots yields a need for approaches that…

Robotics · Computer Science 2025-05-19 Mark Van der Merwe , Miquel Oller , Dmitry Berenson , Nima Fazeli

Object triangulation, 3-D object tracking, feature correspondence, and camera calibration are key problems for estimation from camera networks. This paper addresses these problems within a unified Bayesian framework for joint multi-object…

Computer Vision and Pattern Recognition · Computer Science 2014-10-10 Jeremie Houssineau , Daniel Clark , Spela Ivekovic , Chee Sing Lee , Jose Franco

People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current 3D human pose and shape (HPS) regression methods typically…

Computer Vision and Pattern Recognition · Computer Science 2021-04-09 Lea Müller , Ahmed A. A. Osman , Siyu Tang , Chun-Hao P. Huang , Michael J. Black

An efficient and momentum conserving algorithm for enforcing contact between solid bodies is proposed. Previous advances in the material point method (MPM) led to a fast and simple, but potentially momentum violating, strategy for enforcing…

Computational Engineering, Finance, and Science · Computer Science 2021-08-06 Michael Tupek , Jacob Koester , Matthew Mosby

We provide a geometric perspective on the kinetic interaction of matter and radiation, based on a pair bracket approach. We discuss the interaction of kinetic theories via dissipative brackets, with our fundamental example being the…

Mathematical Physics · Physics 2025-04-08 Brian K. Tran , Joshua W. Burby , Ben S. Southworth

Frictional sliding contact in hydrodynamic environments can be found in a range of engineering applications. Accurate modeling requires an integrated numerical framework capable of resolving large relative motions, multiphase interactions,…

Computational Physics · Physics 2025-10-01 Biswajeet Rath , Rajeev K. Jaiman

Existing methods for human mesh recovery mainly focus on single-view frameworks, but they often fail to produce accurate results due to the ill-posed setup. Considering the maturity of the multi-view motion capture system, in this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Xiangjian Jiang , Xuecheng Nie , Zitian Wang , Luoqi Liu , Si Liu

Two-dimensional (planar) rigid-body impact mechanics for application in automobile collisions have been described by a number of researchers over the last several decades. Little has been discussed, however, regarding three-dimensional…

Classical Physics · Physics 2025-07-14 Micky Marine