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We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

Performance · Computer Science 2015-06-25 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

Astrophysics · Physics 2008-11-26 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 Keigo Nitadori , Sverre J. Aarseth

Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Roberto Capuzzo-Dolcetta , Mario Spera

This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…

Computational Physics · Physics 2018-03-06 S. S. Khrapov , S. A. Khoperskov , A. V. Khoperskov

We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating gravitational interactions on the latest programmable Graphics Processing Unit (GPU), NVIDIA GeForce8800GTX, which has (a) small but fast shared…

Astrophysics · Physics 2007-05-23 Tsuyoshi Hamada , Toshiaki Iitaka

Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU which eliminates the need for data transfer between the Central…

Instrumentation and Methods for Astrophysics · Physics 2012-04-12 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

Computational Engineering, Finance, and Science · Computer Science 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

In this short review we present the developments over the last 5 decades that have led to the use of Graphics Processing Units (GPUs) for astrophysical simulations. Since the introduction of NVIDIA's Compute Unified Device Architecture…

Instrumentation and Methods for Astrophysics · Physics 2015-06-04 Jeroen Bédorf , Simon Portegies Zwart

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

Instrumentation and Methods for Astrophysics · Physics 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for…

Other Condensed Matter · Physics 2008-09-10 J. A. van Meel , A. Arnold , D. Frenkel , S. F. Portegies Zwart , R. G. Belleman

Graphics Processing Units (GPUs) can speed up the numerical solution of various problems in astrophysics including the dynamical evolution of stellar systems; the performance gain can be more than a factor 100 compared to using a Central…

Instrumentation and Methods for Astrophysics · Physics 2015-01-28 Mario Spera

We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 R. Capuzzo-Dolcetta , M. Spera , D. Punzo

We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…

Instrumentation and Methods for Astrophysics · Physics 2015-05-13 Evghenii Gaburov , Stefan Harfst , Simon Portegies Zwart

The main performance bottleneck of gravitational N-body codes is the force calculation between two particles. We have succeeded in speeding up this pair-wise force calculation by factors between two and ten, depending on the code and the…

Astrophysics · Physics 2009-11-13 Keigo Nitadori , Junichiro Makino , Piet Hut

We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force…

Instrumentation and Methods for Astrophysics · Physics 2010-10-15 Evghenii Gaburov , Jeroen Bédorf , Simon Portegies Zwart

Accurate direct $N$-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known…

Instrumentation and Methods for Astrophysics · Physics 2015-09-23 Long Wang , Rainer Spurzem , Sverre Aarseth , Keigo Nitadori , Peter Berczik , M. B. N. Kouwenhoven , Thorsten Naab

The paper presents a numerical implementation of the gravitational N-body problem with contact interactions between non-spherically shaped bodies. The work builds up on a previous implementation of the code and extends its capabilities. The…

Earth and Planetary Astrophysics · Physics 2019-12-11 F. Ferrari , M. Lavagna , E. Blazquez

A wide variety of outstanding problems in astrophysics involve the motion of a large number of particles ($N\gtrsim 10^{6}$) under the force of gravity. These include the global evolution of globular clusters, tidal disruptions of stars by…

Instrumentation and Methods for Astrophysics · Physics 2017-11-29 Cristián Maureira-Fredes , Pau Amaro-Seoane
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