Related papers: Language simulation after a conquest
We construct a hierarchy of regular languages such that the current language in the hierarchy can be accepted by 1-way quantum finite automata with a probability smaller than the corresponding probability for the preceding language in the…
Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…
The paper presents a language model that develops syntactic structure and uses it to extract meaningful information from the word history, thus enabling the use of long distance dependencies. The model assigns probability to every joint…
The syntactic structure of a sentence can be represented as a graph, where vertices are words and edges indicate syntactic dependencies between them. In this setting, the distance between two linked words is defined as the difference…
Children can use the statistical regularities of their environment to learn word meanings, a mechanism known as cross-situational learning. We take a computational approach to investigate how the information present during each observation…
NLP is currently dominated by general-purpose pretrained language models like RoBERTa, which achieve strong performance on NLU tasks through pretraining on billions of words. But what exact knowledge or skills do Transformer LMs learn from…
Multilingual speakers tend to alternate between languages within a conversation, a phenomenon referred to as "code-switching" (CS). CS is a complex phenomenon that not only encompasses linguistic challenges, but also contains a great deal…
Effective communication requires the ability to refer to specific parts of an observation in relation to others. While emergent communication literature shows success in developing various language properties, no research has shown the…
Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…
The crossword-like patterns of tiles in Scrabble form connected graphs of occupied sites on a square lattice. We find the most structureless description that reproduces means and covariances observed in real Scrabble games by adapting a…
Despite the centrality of crosslinguistic influence (CLI) to bilingualism research, human studies often yield conflicting results due to inherent experimental variance. We address these inconsistencies by using language models (LMs) as…
To cooperate with humans effectively, virtual agents need to be able to understand and execute language instructions. A typical setup to achieve this is with a scripted teacher which guides a virtual agent using language instructions.…
While recent automatic speech recognition systems achieve remarkable performance when large amounts of adequate, high quality annotated speech data is used for training, the same systems often only achieve an unsatisfactory result for tasks…
We present a multilingual, continuous backchannel prediction model for Japanese, English, and Chinese, and use it to investigate cross-linguistic timing behavior. The model is Transformer-based and operates at the frame level, jointly…
If language evolved by sexual selection to display superior intelligence, then we require conversational skills, to impress other people, gain high social status, and get a mate. Conversational skills include a Theory of Mind, a sense of…
Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player…
What makes a word difficult to learn, and how does the difficulty depend on the learner's native language? We computationally model vocabulary difficulty for English learners whose first language is Spanish, German, or Chinese with…
We study a social learning scheme where at every time instant, each agent chooses to receive information from one of its neighbors at random. We show that under this sparser communication scheme, the agents learn the truth eventually and…
Preference optimization techniques have become a standard final stage for training state-of-art large language models (LLMs). However, despite widespread adoption, the vast majority of work to-date has focused on first-class citizen…
Language model intelligence is revolutionizing the way we program materials simulations. However, the diversity of simulation scenarios renders it challenging to precisely transform human language into a tailored simulator. Here, using…