Computational Geometry
HEXME consists of tetrahedral meshes with tagged features, and of a workflow to generate them. The main purpose of HEXME meshes is to enable consistent and fair evaluation of hexahedral meshing algorithms and related techniques. The…
A* is a classic and popular method for graphs search and path finding. It assumes the existence of a heuristic function $h(u,t)$ that estimates the shortest distance from any input node $u$ to the destination $t$. Traditionally, heuristics…
We present an algorithm for computing $\epsilon$-coresets for $(k, \ell)$-median clustering of polygonal curves in $\mathbb{R}^d$ under the Fr\'echet distance. This type of clustering is an adaption of Euclidean $k$-median clustering: we…
We study algorithmic problems that belong to the complexity class of the existential theory of the reals (ER). A problem is ER-complete if it is as hard as the problem ETR and if it can be written as an ETR formula. Traditionally, these…
Given a set of $n$ red and $n$ blue points in the plane, we are interested in matching red points with blue points by straight line segments so that the segments do not cross. We develop a range of tools for dealing with the non-crossing…
Motivated by the $k$-center problem in location analysis, we consider the \emph{polygon burning} (PB) problem: Given a polygonal domain $P$ with $h$ holes and $n$ vertices, find a set $S$ of $k$ vertices of $P$ that minimizes the maximum…
Let $L$ be a set of $n$ lines in the plane. The zone $Z(\ell)$ of a line $\ell$ in the arrangement $\mathcal{A}(L)$ of $L$ is the set of faces of $\mathcal{A}(L)$ whose closure intersects $\ell$. It is known that the combinatorial size of…
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron with O(1) processing complexity and Cyrus- Beck algorithm is presented. The new algorithm in E2 is based on dual space representation and…
Finding minimum dominating set and maximum independent set for graphs in the classical online setup are notorious due to their disastrous $\Omega(n)$ lower bound of the competitive ratio that even holds for interval graphs, where $n$ is the…
We give an overview of theoretical and practical aspects of finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of n points in the plane. Both problems are known to be NP-hard and were the…
We devise an algorithm for surveying a dynamic orthogonal polygonal domain by placing one guard at each vertex in a subset of its vertices, i.e., whenever an orthogonal polygonal domain {\cal P'} is modified to result in another orthogonal…
Exhibiting a deep connection between purely geometric problems and real algebra, the complexity class $\exists \mathbb{R}$ plays a crucial role in the study of geometric problems. Sometimes $\exists \mathbb{R}$ is referred to as the 'real…
Curvature principal directions on geometric surfaces are a ubiquitous concept of Geometry Processing techniques. However they only account for order 2 differential quantities, oblivious of higher order differential behaviors. In this paper,…
We present approximation algorithms for the following NP-hard optimization problems related to bottleneck spanning trees in metric spaces. 1. The disjoint bottleneck spanning tree problem: Given $n$ pairs of points in a metric space, find…
We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical…
B-splines are widely used in the fields of reverse engineering and computer-aided design, due to their superior properties. Traditional B-spline surface interpolation algorithms usually assume regularity of the data distribution. In this…
An optimization method for the design of multi-lattice structures satisfying local buckling constraints is proposed in this paper. First, the concept of free material optimization is introduced to find an optimal elastic tensor distribution…
We study rectangle stabbing problems in which we are given $n$ axis-aligned rectangles in the plane that we want to stab, i.e., we want to select line segments such that for each given rectangle there is a line segment that intersects two…
Rigid shapes should be naturally compared up to rigid motion or isometry, which preserves all inter-point distances. The same rigid shape can be often represented by noisy point clouds of different sizes. Hence the isometry shape…
In a series of our three previous papers, we presented several constructions of positive and negative 3D gadgets in origami extrusions which create with two simple outgoing pleats a top face parallel to the ambient paper and two side faces…