WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy
Abstract
This paper presents WING, an adaptive and gamified mobile learning platform designed to support literacy development for neurodivergent children. Motivated by the limitations of traditional literacy approaches in addressing diverse cognitive profiles, the platform integrates inclusive Human-Computer Interaction principles, multisensory design, and adaptive learning paths. WING digitally transposes the Alfabetiza\c{c}\~ao Adaptada (AFA) method into an interactive mobile environment, combining usability guidelines for neurodivergent users with gamification strategies to enhance engagement and autonomy. The study follows an applied research methodology, encompassing requirements elicitation, inclusive interface design, high-fidelity prototyping, and qualitative and quantitative evaluation planning. Preliminary results include a functional minimum viable product validated through expert feedback and public exhibitions, indicating the feasibility and potential pedagogical impact of the proposed approach. The platform aims to act as a complementary educational tool, promoting accessibility, personalization, and inclusive digital literacy.
Keywords
Cite
@article{arxiv.2512.16067,
title = {WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy},
author = {Mirella Emily Bezerra Santana and Cauã Otaviano Jordão and Victor Barbosa dos Santos and Leonardo José Oliveira Ibiapina and Gabriel Moraes da Silva and Marina Robalinho Cavalcanti and Lucas Rodolfo Celestino Farias},
journal= {arXiv preprint arXiv:2512.16067},
year = {2025}
}
Comments
13 pages, multiple figures, Human-Computer Interaction and inclusive educational technology preprint, in Portuguese language