English

VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft

Artificial Intelligence 2026-03-11 v3

Abstract

Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.

Keywords

Cite

@article{arxiv.2508.18722,
  title  = {VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft},
  author = {Honghao Fu and Junlong Ren and Qi Chai and Deheng Ye and Yujun Cai and Hao Wang},
  journal= {arXiv preprint arXiv:2508.18722},
  year   = {2026}
}

Comments

Accepted by EMNLP 2025 main