English

Using Monte Carlo Tree Search as a Demonstrator within Asynchronous Deep RL

Machine Learning 2018-12-04 v1 Artificial Intelligence Neural and Evolutionary Computing

Abstract

Deep reinforcement learning (DRL) has achieved great successes in recent years with the help of novel methods and higher compute power. However, there are still several challenges to be addressed such as convergence to locally optimal policies and long training times. In this paper, firstly, we augment Asynchronous Advantage Actor-Critic (A3C) method with a novel self-supervised auxiliary task, i.e. \emph{Terminal Prediction}, measuring temporal closeness to terminal states, namely A3C-TP. Secondly, we propose a new framework where planning algorithms such as Monte Carlo tree search or other sources of (simulated) demonstrators can be integrated to asynchronous distributed DRL methods. Compared to vanilla A3C, our proposed methods both learn faster and converge to better policies on a two-player mini version of the Pommerman game.

Keywords

Cite

@article{arxiv.1812.00045,
  title  = {Using Monte Carlo Tree Search as a Demonstrator within Asynchronous Deep RL},
  author = {Bilal Kartal and Pablo Hernandez-Leal and Matthew E. Taylor},
  journal= {arXiv preprint arXiv:1812.00045},
  year   = {2018}
}

Comments

9 pages, 6 figures, To appear at AAAI-19 Workshop on Reinforcement Learning in Games

R2 v1 2026-06-23T06:27:29.991Z