English

Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo

Machine Learning 2024-03-19 v2

Abstract

We present a scalable and effective exploration strategy based on Thompson sampling for reinforcement learning (RL). One of the key shortcomings of existing Thompson sampling algorithms is the need to perform a Gaussian approximation of the posterior distribution, which is not a good surrogate in most practical settings. We instead directly sample the Q function from its posterior distribution, by using Langevin Monte Carlo, an efficient type of Markov Chain Monte Carlo (MCMC) method. Our method only needs to perform noisy gradient descent updates to learn the exact posterior distribution of the Q function, which makes our approach easy to deploy in deep RL. We provide a rigorous theoretical analysis for the proposed method and demonstrate that, in the linear Markov decision process (linear MDP) setting, it has a regret bound of O~(d3/2H3/2T)\tilde{O}(d^{3/2}H^{3/2}\sqrt{T}), where dd is the dimension of the feature mapping, HH is the planning horizon, and TT is the total number of steps. We apply this approach to deep RL, by using Adam optimizer to perform gradient updates. Our approach achieves better or similar results compared with state-of-the-art deep RL algorithms on several challenging exploration tasks from the Atari57 suite.

Keywords

Cite

@article{arxiv.2305.18246,
  title  = {Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo},
  author = {Haque Ishfaq and Qingfeng Lan and Pan Xu and A. Rupam Mahmood and Doina Precup and Anima Anandkumar and Kamyar Azizzadenesheli},
  journal= {arXiv preprint arXiv:2305.18246},
  year   = {2024}
}

Comments

Published in The Twelfth International Conference on Learning Representations (ICLR) 2024

R2 v1 2026-06-28T10:49:28.672Z