Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information
Machine Learning
2022-06-07 v2 Machine Learning
Abstract
We propose a novel algorithm for multi-player multi-armed bandits without collision sensing information. Our algorithm circumvents two problems shared by all state-of-the-art algorithms: it does not need as an input a lower bound on the minimal expected reward of an arm, and its performance does not scale inversely proportionally to the minimal expected reward. We prove a theoretical regret upper bound to justify these claims. We complement our theoretical results with numerical experiments, showing that the proposed algorithm outperforms state-of-the-art in practice as well.
Keywords
Cite
@article{arxiv.2103.13059,
title = {Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information},
author = {Wei Huang and Richard Combes and Cindy Trinh},
journal= {arXiv preprint arXiv:2103.13059},
year = {2022}
}
Comments
24 pages, COLT 2022