English

Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisions

Machine Learning 2020-11-10 v1 Multiagent Systems Machine Learning

Abstract

We consider the cooperative multi-player version of the stochastic multi-armed bandit problem. We study the regime where the players cannot communicate but have access to shared randomness. In prior work by the first two authors, a strategy for this regime was constructed for two players and three arms, with regret O~(T)\tilde{O}(\sqrt{T}), and with no collisions at all between the players (with very high probability). In this paper we show that these properties (near-optimal regret and no collisions at all) are achievable for any number of players and arms. At a high level, the previous strategy heavily relied on a 22-dimensional geometric intuition that was difficult to generalize in higher dimensions, while here we take a more combinatorial route to build the new strategy.

Keywords

Cite

@article{arxiv.2011.03896,
  title  = {Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisions},
  author = {Sébastien Bubeck and Thomas Budzinski and Mark Sellke},
  journal= {arXiv preprint arXiv:2011.03896},
  year   = {2020}
}