English

Towards Controllable Audio Texture Morphing

Audio and Speech Processing 2024-10-08 v1 Artificial Intelligence Sound

Abstract

In this paper, we propose a data-driven approach to train a Generative Adversarial Network (GAN) conditioned on "soft-labels" distilled from the penultimate layer of an audio classifier trained on a target set of audio texture classes. We demonstrate that interpolation between such conditions or control vectors provides smooth morphing between the generated audio textures, and shows similar or better audio texture morphing capability compared to the state-of-the-art methods. The proposed approach results in a well-organized latent space that generates novel audio outputs while remaining consistent with the semantics of the conditioning parameters. This is a step towards a general data-driven approach to designing generative audio models with customized controls capable of traversing out-of-distribution regions for novel sound synthesis.

Keywords

Cite

@article{arxiv.2304.11648,
  title  = {Towards Controllable Audio Texture Morphing},
  author = {Chitralekha Gupta and Purnima Kamath and Yize Wei and Zhuoyao Li and Suranga Nanayakkara and Lonce Wyse},
  journal= {arXiv preprint arXiv:2304.11648},
  year   = {2024}
}

Comments

accepted to ICASSP 2023

R2 v1 2026-06-28T10:14:57.218Z