Related papers: Towards Controllable Audio Texture Morphing
Neural audio synthesis methods can achieve high-fidelity and realistic sound generation by utilizing deep generative models. Such models typically rely on external labels which are often discrete as conditioning information to achieve…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…
This paper proposes a framework for modeling sound change that combines deep learning and iterative learning. Acquisition and transmission of speech is modeled by training generations of Generative Adversarial Networks (GANs) on unannotated…
Controllable generation using StyleGANs is usually achieved by training the model using labeled data. For audio textures, however, there is currently a lack of large semantically labeled datasets. Therefore, to control generation, we…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
Recent improvements in Generative Adversarial Neural Networks (GANs) have shown their ability to generate higher quality samples as well as to learn good representations for transfer learning. Most of the representation learning methods…
Audio signals are sampled at high temporal resolutions, and learning to synthesize audio requires capturing structure across a range of timescales. Generative adversarial networks (GANs) have seen wide success at generating images that are…
Generative Adversarial Networks (GANs) have achieved excellent audio synthesis quality in the last years. However, making them operable with semantically meaningful controls remains an open challenge. An obvious approach is to control the…
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation…
Label-noise or curated unlabeled data is used to compensate for the assumption of clean labeled data in training the conditional generative adversarial network; however, satisfying such an extended assumption is occasionally laborious or…
Generative adversarial networks are the state of the art approach towards learned synthetic image generation. Although early successes were mostly unsupervised, bit by bit, this trend has been superseded by approaches based on labelled…
Generative models have thrived in computer vision, enabling unprecedented image processes. Yet the results in audio remain less advanced. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including…
Generative models are successfully used for image synthesis in the recent years. But when it comes to other modalities like audio, text etc little progress has been made. Recent works focus on generating audio from a generative model in an…
We propose a novel multi-texture synthesis model based on generative adversarial networks (GANs) with a user-controllable mechanism. The user control ability allows to explicitly specify the texture which should be generated by the model.…
We investigate and characterize the inherent resilience of conditional Generative Adversarial Networks (cGANs) against noise in their conditioning labels, and exploit this fact in the context of Unsupervised Domain Adaptation (UDA). In UDA,…
While generative adversarial networks (GANs) have been widely used in research on audio generation, the training of a GAN model is known to be unstable, time consuming, and data inefficient. Among the attempts to ameliorate the training…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…
Generative adversarial networks (GANs) have been remarkably successful in learning complex high dimensional real word distributions and generating realistic samples. However, they provide limited control over the generation process.…
Recent years have seen increasing interest in applying deep learning methods to the modeling of guitar amplifiers or effect pedals. Existing methods are mainly based on the supervised approach, requiring temporally-aligned data pairs of…