The ultimate display: Where will all the pixels come from?
Graphics
2025-07-01 v1
Abstract
Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall displays that update hundreds of times per second.
Cite
@article{arxiv.2506.23001,
title = {The ultimate display: Where will all the pixels come from?},
author = {Benjamin Watson and David Luebke},
journal= {arXiv preprint arXiv:2506.23001},
year = {2025}
}
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