English

The ultimate display: Where will all the pixels come from?

Graphics 2025-07-01 v1

Abstract

Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall displays that update hundreds of times per second.

Cite

@article{arxiv.2506.23001,
  title  = {The ultimate display: Where will all the pixels come from?},
  author = {Benjamin Watson and David Luebke},
  journal= {arXiv preprint arXiv:2506.23001},
  year   = {2025}
}
R2 v1 2026-07-01T03:38:03.667Z