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We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…

Graphics · Computer Science 2025-10-21 Abhinav Dayal , Cliff Woolley , Benjamin Watson , David Luebke

A scanning pixel camera is a novel low-cost, low-power sensor that is not diffraction limited. It produces data as a sequence of samples extracted from various parts of the scene during the course of a scan. It can provide very detailed…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Yusuf Duman , Jean-Yves Guillemaut , Simon Hadfield

Compressive displays are an emerging technology exploring the co-design of new optical device configurations and compressive computation. Previously, research has shown how to improve the dynamic range of displays and facilitate…

Emerging Technologies · Computer Science 2015-06-19 Felix Heide , James Gregson , Gordon Wetzstein , Ramesh Raskar , Wolfgang Heidrich

We transpose an optimal control technique to the image segmentation problem. The idea is to consider image segmentation as a parameter estimation problem. The parameter to estimate is the color of the pixels of the image. We use the…

Numerical Analysis · Mathematics 2011-05-24 Hend Ben Ameur , Guy Chavent , Francois Clément , Pierre Weis

We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is used to steer the parameters towards a setting with an…

Graphics · Computer Science 2022-07-26 Sebastian Weiss , Rüdiger Westermann

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Problems in differentiable rendering often involve optimizing scene parameters that cause motion in image space. The gradients for such parameters tend to be sparse, leading to poor convergence. While existing methods address this sparsity…

Graphics · Computer Science 2025-03-31 Ishit Mehta , Manmohan Chandraker , Ravi Ramamoorthi

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Adrien Deliege , Abdullah Hamdi , Silvio Giancola , Anthony Cioppa , Andrea Vedaldi , Bernard Ghanem , Andrea Tagliasacchi , Marc Van Droogenbroeck

"Text can appear anywhere". This property requires us to carefully process all the pixels in an image in order to accurately localize all text instances. In particular, for the more difficult task of localizing small text regions, many…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Elad Richardson , Yaniv Azar , Or Avioz , Niv Geron , Tomer Ronen , Zach Avraham , Stav Shapiro

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Zheng-Hui Huang , Zhixiang Wang , Jiaming Tan , Ruihan Yu , Yidan Zhang , Bo Zheng , Yu-Lun Liu , Yung-Yu Chuang , Kaipeng Zhang

Many lighting methods used in computer graphics such as indirect illumination can have very high computational costs and need to be approximated for real-time applications. These costs can be reduced by means of upsampling techniques which…

Graphics · Computer Science 2019-06-12 Simon Besenthal , Sebastian Maisch , Timo Ropinski

Video frame interpolation, the synthesis of novel views in time, is an increasingly popular research direction with many new papers further advancing the state of the art. But as each new method comes with a host of variables that affect…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Simon Niklaus , Long Mai , Oliver Wang

Even though image signals are typically acquired on a regular two dimensional grid, there exist many scenarios where non-regular sampling is possible. Non-regular sampling can remove aliasing. In terms of the non-regular sampling patterns,…

Image and Video Processing · Electrical Eng. & Systems 2022-03-02 Simon Grosche , Jürgen Seiler , André Kaup

This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Chaojie Ji , Yufeng Li , Yiyi Liao

Differentiable render is widely used in optimization-based 3D reconstruction which requires gradients from differentiable operations for gradient-based optimization. The existing differentiable renderers obtain the gradients of rendering…

Computer Vision and Pattern Recognition · Computer Science 2019-06-20 Zaiqiang Wu , Wei Jiang

In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space intervals to generate fragments which are then added texture and…

Hardware Architecture · Computer Science 2022-02-23 Martí Anglada , Enrique de Lucas , Joan-Manuel Parcerisa , Juan L. Aragón , Antonio González

Physics-based differentiable rendering has emerged as a powerful technique in computer graphics and vision, with a broad range of applications in solving inverse rendering tasks. At its core, differentiable rendering enables the computation…

Graphics · Computer Science 2025-04-03 Yunfan Zeng , Guangyan Cai , Shuang Zhao

The invention of modern displays has enhanced the viewer experience for any kind of content: ranging from sports to movies in 8K high-definition resolution. However, older content developed for CRT or early Plasma screen TVs has become…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Nathan Paull , Shuvam Keshari , Yian Wong
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