English

Maps and Globes in Virtual Reality

Human-Computer Interaction 2019-08-07 v1 Graphics Multimedia

Abstract

This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); (c) an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto a section of a sphere which curves around the user. In all four visualisations the geographic centre can be smoothly adjusted with a standard handheld VR controller and the user, through a head-tracked headset, can physically move around the visualisation. For distance comparison, exocentric globe is more accurate than egocentric globe and flat map. For area comparison, more time is required with exocentric and egocentric globes than with flat and curved maps. For direction estimation, the exocentric globe is more accurate and faster than the other visual presentations. Our study participants had a weak preference for the exocentric globe. Generally, the curved map had benefits over the flat map. In almost all cases the egocentric globe was found to be the least effective visualisation. Overall, our results provide support for the use of exocentric globes for geographic visualisation in mixed-reality.

Keywords

Cite

@article{arxiv.1908.02088,
  title  = {Maps and Globes in Virtual Reality},
  author = {Yalong Yang and Bernhard Jenny and Tim Dwyer and Kim Marriott and Haohui Chen and Maxime Cordeil},
  journal= {arXiv preprint arXiv:1908.02088},
  year   = {2019}
}

Comments

Presented at 20th EG/VGTC Conference on Visualization (EuroVis 2018). Part of PhD thesis arXiv:1908.00662

R2 v1 2026-06-23T10:40:50.313Z