English

Linearly Solvable Mean-Field Traffic Routing Games

Optimization and Control 2020-01-22 v2

Abstract

We consider a dynamic traffic routing game over an urban road network involving a large number of drivers in which each driver selecting a particular route is subject to a penalty that is affine in the logarithm of the number of drivers selecting the same route. We show that the mean-field approximation of such a game leads to the so-called linearly solvable Markov decision process, implying that its mean-field equilibrium (MFE) can be found simply by solving a finite-dimensional linear system backward in time. Based on this backward-only characterization, it is further shown that the obtained MFE has the notable property of strong time-consistency. A connection between the obtained MFE and a particular class of fictitious play is also discussed.

Keywords

Cite

@article{arxiv.1903.01449,
  title  = {Linearly Solvable Mean-Field Traffic Routing Games},
  author = {Takashi Tanaka and Ehsan Nekouei and Ali Reza Pedram and Karl Henrik Johansson},
  journal= {arXiv preprint arXiv:1903.01449},
  year   = {2020}
}

Comments

arXiv admin note: text overlap with arXiv:1808.05305

R2 v1 2026-06-23T07:57:55.948Z