English

Let's Gamble: How a Poor Visualization Can Elicit Risky Behavior

Human-Computer Interaction 2020-10-28 v1

Abstract

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report the findings of a large-scale gambling game that immersed participants in an environment where their actions impacted their bonuses. Participants chose to either enter a lottery or receive guaranteed monetary gains based on five common visualization designs. By measuring risk perception and observing decision-making, we showed that icon arrays tended to elicit economically sound behavior. We also found that people were more likely to gamble when presented area proportioned triangle and circle designs. Using our results, we model risk perception and discuss how our findings can improve visualization selection.

Keywords

Cite

@article{arxiv.2010.14069,
  title  = {Let's Gamble: How a Poor Visualization Can Elicit Risky Behavior},
  author = {Melanie Bancilhon and Zhengliang Liu and Alvitta Ottley},
  journal= {arXiv preprint arXiv:2010.14069},
  year   = {2020}
}

Comments

arXiv admin note: substantial text overlap with arXiv:1910.09725

R2 v1 2026-06-23T19:40:31.235Z