English

Large Population Games on Constrained Unreliable Networks

Systems and Control 2023-03-17 v1 Computer Science and Game Theory Social and Information Networks Systems and Control Optimization and Control

Abstract

This paper studies an NN--agent cost-coupled game where the agents are connected via an unreliable capacity constrained network. Each agent receives state information over that network which loses packets with probability pp. A Base station (BS) actively schedules agent communications over the network by minimizing a weighted Age of Information (WAoI) based cost function under a capacity limit C<N\mathcal{C} < N on the number of transmission attempts at each instant. Under a standard information structure, we show that the problem can be decoupled into a scheduling problem for the BS and a game problem for the NN agents. Since the scheduling problem is an NP hard combinatorics problem, we propose an approximately optimal solution which approaches the optimal solution as NN \rightarrow \infty. In the process, we also provide some insights on the case without channel erasure. Next, to solve the large population game problem, we use the mean-field game framework to compute an approximate decentralized Nash equilibrium. Finally, we validate the theoretical results using a numerical example.

Keywords

Cite

@article{arxiv.2303.09515,
  title  = {Large Population Games on Constrained Unreliable Networks},
  author = {Shubham Aggarwal and Muhammad Aneeq uz Zaman and Melih Bastopcu and Tamer Başar},
  journal= {arXiv preprint arXiv:2303.09515},
  year   = {2023}
}

Comments

Submitted to IEEE for possible publication

R2 v1 2026-06-28T09:20:30.159Z