English

Knowledge-Driven Game Design by Non-Programmers

Software Engineering 2014-04-21 v1

Abstract

Game extension is an entertaining activity that offers an opportunity to test new design approaches by non-programmers. The real challenge is to enable this activity by means of a suitable infrastructure. We propose a knowledge-driven approach with natural game-player concepts. These concepts, found in game ontologies, include game abstractions and rules for game moves. The approach has been implemented and tested for board games. These include tic-tac-toe as a simplest example, enabling extensions of tic-tac- toe, say to a four-by-four board and Sudoku, a single player game of a very different nature.

Keywords

Cite

@article{arxiv.1404.4713,
  title  = {Knowledge-Driven Game Design by Non-Programmers},
  author = {Iaakov Exman and Avinoam Alfia},
  journal= {arXiv preprint arXiv:1404.4713},
  year   = {2014}
}

Comments

10 pages, 4 figures, reprint of paper in SKY 2013 Workshop, Vilamoura, Portugal, September 2013, SCITEPRESS Digital Library

R2 v1 2026-06-22T03:53:32.574Z