Point-based 3D point cloud models employ computation and memory intensive mapping functions alongside NN layers for classification/segmentation, and are executed on server-grade GPUs. The sparse, and unstructured nature of 3D point cloud data leads to high memory and computational demand, hindering real-time performance in safety critical applications due to GPU under-utilization. To address this challenge, we present HLS4PC, a parameterizable HLS framework for FPGA acceleration. Our approach leverages FPGA parallelization and algorithmic optimizations to enable efficient fixed-point implementations of both mapping and NN functions. We explore several hardware-aware compression techniques on a state-of-the-art PointMLP-Elite model, including replacing FPS with URS, parameter quantization, layer fusion, and input-points pruning, yielding PointMLP-Lite, a 4x less complex variant with only 2% accuracy drop on ModelNet40. Secondly, we demonstrate that the FPGA acceleration of the PointMLP-Lite results in 3.56x higher throughput than previous works. Furthermore, our implementation achieves 2.3x and 22x higher throughput compared to the GPU and CPU implementations, respectively.
@article{arxiv.2512.22139,
title = {HLS4PC: A Parametrizable Framework For Accelerating Point-Based 3D Point Cloud Models on FPGA},
author = {Amur Saqib Pal and Muhammad Mohsin Ghaffar and Faisal Shafait and Christian Weis and Norbert Wehn},
journal= {arXiv preprint arXiv:2512.22139},
year = {2025}
}
Comments
Accepted for publication by 25th International Conference on Embedded Computer Systems: Architectures, Modeling and Simulation (SAMOS 2025)