English

FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching

Machine Learning 2026-04-21 v1 Computer Vision and Pattern Recognition

Abstract

Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose \textbf{\textit{FlashFPS}}, a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of \textit{FPS-Prune} and \textit{FPS-Cache}. \textit{FPS-Prune} introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and \textit{FPS-Cache} eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, \textit{FlashFPS} achieves 5.16×\times speedup over the standard CUDA baseline on GPU and 2.69×\times on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.

Keywords

Cite

@article{arxiv.2604.17720,
  title  = {FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching},
  author = {Yuzhe Fu and Hancheng Ye and Cong Guo and Junyao Zhang and Qinsi Wang and Yueqian Lin and Changchun Zhou and Hai and Li and Yiran Chen},
  journal= {arXiv preprint arXiv:2604.17720},
  year   = {2026}
}

Comments

Accepted to DAC'26

R2 v1 2026-07-01T12:17:28.220Z