English

Generic Guard AI in Stealth Game with Composite Potential Fields

Artificial Intelligence 2025-08-27 v1

Abstract

Guard patrol behavior is central to the immersion and strategic depth of stealth games, while most existing systems rely on hand-crafted routes or specialized logic that struggle to balance coverage efficiency and responsive pursuit with believable naturalness. We propose a generic, fully explainable, training-free framework that integrates global knowledge and local information via Composite Potential Fields, combining three interpretable maps-Information, Confidence, and Connectivity-into a single kernel-filtered decision criterion. Our parametric, designer-driven approach requires only a handful of decay and weight parameters-no retraining-to smoothly adapt across both occupancy-grid and NavMesh-partition abstractions. We evaluate on five representative game maps, two player-control policies, and five guard modes, confirming that our method outperforms classical baseline methods in both capture efficiency and patrol naturalness. Finally, we show how common stealth mechanics-distractions and environmental elements-integrate naturally into our framework as sub modules, enabling rapid prototyping of rich, dynamic, and responsive guard behaviors.

Keywords

Cite

@article{arxiv.2508.18527,
  title  = {Generic Guard AI in Stealth Game with Composite Potential Fields},
  author = {Kaijie Xu and Clark Verbrugge},
  journal= {arXiv preprint arXiv:2508.18527},
  year   = {2025}
}
R2 v1 2026-07-01T05:05:32.868Z